class
OcclusionMeshSettings
Settings for occlusion meshes
Properties
Property | Description |
---|---|
CameraSelectionSetId | The camera selection set id. This determines the selection set used for the cameras for when UseCameras is on. A value of -1 uses all cameras in the scene. |
CameraSelectionSetName | The camera selection set name. This determines the selection set used for the cameras for when UseCameras is on. If set to null, all cameras in the scene will be used. If both selection set name and ID are set, the name will be used. |
InvertOutputMesh | Flips the winding of the triangles of the output, making frontfaces backfaces and vice versa. Good for conservative z testing. |
Name | The name of the OcclusionMeshSettings object. (Inherited from Object) |
OcclusionMode | The occlusion mode. This decides if the processor generates an occluder (which is smaller than the original mesh), an occludee (which is larger), or an output that just tries to match the input. |
OnScreenErrorTolerance | The OnScreenErrorTolerance determines how large of an error that is tolerated, in pixels. Valid range is 1-50. Since this setting is based around the absolute worst-case scenario, you can usually get good results at relatively high tolerances. |
OnScreenSize | The onscreen size (px) of the output utility mesh. This will determine triangle count and quality. |
TransferSkinning | Sets whether to transfer the bone weights and bone ids to the new geometry. |
UseCameras | If set, cameras from the input scene will be used to define what angles the occlusion mesh can be visible from, and optimize the output mesh accordingly. Otherwise, the occlusion mesh will be assumed to be viewable from all directions. |
Methods
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetBoolParameter | Get a named parameter boolean value. (Inherited from SettingsObject) |
GetClass | Get the name of the OcclusionMeshSettings class. (Inherited from Object) |
GetDoubleParameter | Get a named parameter floating point value. (Inherited from SettingsObject) |
GetErrorString | Returns a string describing the error that was found the last time ValidateSettings was performed. (Inherited from SettingsObject) |
GetIntParameter | Get a named parameter integer value. (Inherited from SettingsObject) |
GetStringParameter | Get a named parameter string value. (Inherited from SettingsObject) |
GetUIntParameter | Get a named parameter unsigned integer value. (Inherited from SettingsObject) |
IsA | Returns true if OcclusionMeshSettings is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the OcclusionMeshSettings object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the OcclusionMeshSettings object is valid. (Inherited from Object) |
NonNull | Returns true if the OcclusionMeshSettings object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the OcclusionMeshSettings object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
SetBoolParameter | Set a named parameter boolean value. (Inherited from SettingsObject) |
SetDoubleParameter | Set a named parameter floating point value. (Inherited from SettingsObject) |
SetIntParameter | Set a named parameter integer value. (Inherited from SettingsObject) |
SetStringParameter | Set a named parameter string value. (Inherited from SettingsObject) |
SetUIntParameter | Set a named parameter unsigned integer value. (Inherited from SettingsObject) |
SetValidateParameterNames | Set if parameter names should be validated or not. Parameters that previously do not exist will generate and error if validation is enabled and be allowed if validation is disabled. (Inherited from SettingsObject) |
ToJSON | Get settings as JSON for debugging purposes. (Inherited from SettingsObject) |
ValidateSettings | Validates the current settings values. (Inherited from SettingsObject) |
Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spOcclusionMeshSettings, and if this is the case, returns the object cast into spOcclusionMeshSettings. (Inherited from Object) |
Properties details
CameraSelectionSetId
The camera selection set id. This determines the selection set used for the cameras for when UseCameras is on. A value of -1 uses all cameras in the scene.
CameraSelectionSetName
The camera selection set name. This determines the selection set used for the cameras for when UseCameras is on. If set to null, all cameras in the scene will be used. If both selection set name and ID are set, the name will be used.
InvertOutputMesh
Flips the winding of the triangles of the output, making frontfaces backfaces and vice versa. Good for conservative z testing.
Name
The name of the OcclusionMeshSettings object. (Inherited from Object)
OcclusionMode
The occlusion mode. This decides if the processor generates an occluder (which is smaller than the original mesh), an occludee (which is larger), or an output that just tries to match the input.
OnScreenErrorTolerance
The OnScreenErrorTolerance determines how large of an error that is tolerated, in pixels. Valid range is 1-50. Since this setting is based around the absolute worst-case scenario, you can usually get good results at relatively high tolerances.
OnScreenSize
The onscreen size (px) of the output utility mesh. This will determine triangle count and quality.
TransferSkinning
Sets whether to transfer the bone weights and bone ids to the new geometry.
UseCameras
If set, cameras from the input scene will be used to define what angles the occlusion mesh can be visible from, and optimize the output mesh accordingly. Otherwise, the occlusion mesh will be assumed to be viewable from all directions.
Methods details
AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetBoolParameter
Get a named parameter boolean value.
GetClass
Get the name of the OcclusionMeshSettings class. (Inherited from Object)
GetDoubleParameter
Get a named parameter floating point value.
GetErrorString
Returns a string describing the error that was found the last time ValidateSettings was performed.
GetIntParameter
Get a named parameter integer value.
GetStringParameter
Get a named parameter string value.
GetUIntParameter
Get a named parameter unsigned integer value.
IsA
Returns true if OcclusionMeshSettings is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull
Returns true if the OcclusionMeshSettings object is invalid. (Inherited from Object)
IsSameObjectAs
Returns true if the OcclusionMeshSettings object is valid. (Inherited from Object)
NonNull
Returns true if the OcclusionMeshSettings object is valid. (Inherited from Object)
PrintInfo
Prints the content/info of the OcclusionMeshSettings object to the log. (Inherited from Object)
RemoveObserver
Removes a previously added observer object. (Inherited from Object)
SetBoolParameter
Set a named parameter boolean value.
SetDoubleParameter
Set a named parameter floating point value.
SetIntParameter
Set a named parameter integer value.
SetStringParameter
Set a named parameter string value.
SetUIntParameter
Set a named parameter unsigned integer value.
SetValidateParameterNames
Set if parameter names should be validated or not. Parameters that previously do not exist will generate and error if validation is enabled and be allowed if validation is disabled.
ToJSON
Get settings as JSON for debugging purposes.
ValidateSettings
Validates the current settings values.
Static methods details
IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast
SafeCast makes sure the input object is of a class that can be cast into spOcclusionMeshSettings, and if this is the case, returns the object cast into spOcclusionMeshSettings. (Inherited from Object)