class
ShaderParameterBuffer
ShaderParameterBuffer defines a custom buffer which is used by the evaluation shader. The buffer data is served to the shader as is, and is not interpolated.
Properties
Property | Description |
---|---|
FieldName | The name of the custom field in the scene or caster source object which is mapped to the shader. |
Name | The name of the ShaderParameterBuffer object. (Inherited from Object) |
Type | The user-specified type which is used to map the buffer. The type is shader language-specific and must have been declared in the ShaderHeader of the shader object, or be one of the build in types of the shader language. |
Methods
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetClass | Get the name of the ShaderParameterBuffer class. (Inherited from Object) |
IsA | Returns true if ShaderParameterBuffer is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the ShaderParameterBuffer object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object) |
NonNull | Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the ShaderParameterBuffer object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spShaderParameterBuffer, and if this is the case, returns the object cast into spShaderParameterBuffer. (Inherited from Object) |
Properties details
FieldName
The name of the custom field in the scene or caster source object which is mapped to the shader.
Name
The name of the ShaderParameterBuffer object. (Inherited from Object)
Type
The user-specified type which is used to map the buffer. The type is shader language-specific and must have been declared in the ShaderHeader of the shader object, or be one of the build in types of the shader language.
Methods details
AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass
Get the name of the ShaderParameterBuffer class. (Inherited from Object)
IsA
Returns true if ShaderParameterBuffer is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull
Returns true if the ShaderParameterBuffer object is invalid. (Inherited from Object)
IsSameObjectAs
Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object)
NonNull
Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object)
PrintInfo
Prints the content/info of the ShaderParameterBuffer object to the log. (Inherited from Object)
RemoveObserver
Removes a previously added observer object. (Inherited from Object)
Static methods details
IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast
SafeCast makes sure the input object is of a class that can be cast into spShaderParameterBuffer, and if this is the case, returns the object cast into spShaderParameterBuffer. (Inherited from Object)