enum
EChartAggregatorMode
ChartAggregatorMode specifies in which manner the output UV chart size will depend on the input.
Values
Key | Value | Comment |
---|---|---|
TextureSizeProportions | 0 | Aggregated UV charts will be scaled to keep their relative pixel density relative to all other UV charts. The user can still set the size of the output texture maps. |
SurfaceArea | 1 | Aggregated UV charts will have their size set based on its actual geometrical size. |
OriginalPixelDensity | 2 | The combined atlas will be resized to fit each chart so that all charts retain the same amount of pixels as they originally had. This will override any manually set texture size. |
UVSizeProportions | 3 | Aggregated UV charts will have their size set based on its original UV size, disregarding the size of the texture they are used in. |
Key | Value | Comment |
---|---|---|
TextureSizeProportions | 0 | Aggregated UV charts will be scaled to keep their relative pixel density relative to all other UV charts. The user can still set the size of the output texture maps. |
SurfaceArea | 1 | Aggregated UV charts will have their size set based on its actual geometrical size. |
OriginalPixelDensity | 2 | The combined atlas will be resized to fit each chart so that all charts retain the same amount of pixels as they originally had. This will override any manually set texture size. |
UVSizeProportions | 3 | Aggregated UV charts will have their size set based on its original UV size, disregarding the size of the texture they are used in. |
Key | Value | Comment |
---|---|---|
EChartAggregatorMode_TextureSizeProportions | 0 | Aggregated UV charts will be scaled to keep their relative pixel density relative to all other UV charts. The user can still set the size of the output texture maps. |
EChartAggregatorMode_SurfaceArea | 1 | Aggregated UV charts will have their size set based on its actual geometrical size. |
EChartAggregatorMode_OriginalPixelDensity | 2 | The combined atlas will be resized to fit each chart so that all charts retain the same amount of pixels as they originally had. This will override any manually set texture size. |
EChartAggregatorMode_UVSizeProportions | 3 | Aggregated UV charts will have their size set based on its original UV size, disregarding the size of the texture they are used in. |