class
ShaderParameterTextureArray
ShaderParameterTextureArray defines a texture array, which is used by the evaluation shader to fetch data from a bound textures.
Properties
Property | Description |
---|---|
Name | The name of the ShaderParameterTextureArray object. (Inherited from Object) |
TextureFormat | The format of the texture object type, as exposed to the shader. Note that this will not modify the contents of the texture, only modify the type which is exposed in the shader. Only a subset of the types are allowed, and is shader language specific, and is exposed differently in HLSL vs GLSL. In general, 4-vector components of signed and unsigned ints, as well as floats are always allowed. |
TextureNamesArray | The string array which contains the bound array of textures. The size of the texture names array equals the size of the string array. |
UseLayeredTexture | If LayeredTexture is set, the texture array will be exposed to the evaluation shader as a texture2DArray instead of as an array of texture2D. |
Methods
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetClass | Get the name of the ShaderParameterTextureArray class. (Inherited from Object) |
IsA | Returns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object) |
NonNull | Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object) |
Properties details
Name
The name of the ShaderParameterTextureArray object. (Inherited from Object)
TextureFormat
The format of the texture object type, as exposed to the shader. Note that this will not modify the contents of the texture, only modify the type which is exposed in the shader. Only a subset of the types are allowed, and is shader language specific, and is exposed differently in HLSL vs GLSL. In general, 4-vector components of signed and unsigned ints, as well as floats are always allowed.
TextureNamesArray
The string array which contains the bound array of textures. The size of the texture names array equals the size of the string array.
UseLayeredTexture
If LayeredTexture is set, the texture array will be exposed to the evaluation shader as a texture2DArray instead of as an array of texture2D.
Methods details
AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass
Get the name of the ShaderParameterTextureArray class. (Inherited from Object)
IsA
Returns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull
Returns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object)
IsSameObjectAs
Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
NonNull
Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
PrintInfo
Prints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object)
RemoveObserver
Removes a previously added observer object. (Inherited from Object)
Static methods details
IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast
SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object)