class
SceneBoneTable
SceneBoneTable keeps information on bones used while rendering.
Properties
Property | Description |
---|---|
Name | The name of the SceneBoneTable object. (Inherited from Object) |
Methods
Method | Description |
---|---|
AddBone | Adds a bone to the table. The returned value is the id of the bone within the table. |
AddItem | Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem(). (Inherited from Table) |
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
Clear | Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0. (Inherited from Table) |
Copy | Clears the current table and copies the items from a source table. (Inherited from Table) |
FindBone | Finds a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, null is returned. |
FindBoneId | Finds the id of a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, -1 is returned. |
FindItem | Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned. (Inherited from Table) |
FindItemId | Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1. (Inherited from Table) |
GetBone | Returns the i:th bone, using the id of the bone. |
GetBonesCount | Returns the number of bones in the table. |
GetClass | Get the name of the SceneBoneTable class. (Inherited from Object) |
GetItem | Returns the i:th item, using the id of the item. (Inherited from Table) |
GetItemsCount | The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table. (Inherited from Table) |
IsA | Returns true if SceneBoneTable is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the SceneBoneTable object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the SceneBoneTable object is valid. (Inherited from Object) |
NonNull | Returns true if the SceneBoneTable object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the SceneBoneTable object to the log. (Inherited from Object) |
RemoveBone | Removes a bone. If GetBone is called with the bone id, the value returned will be null. |
RemoveItem | Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id. (Inherited from Table) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
SetItem | Sets an item in the table. The id must exist in the table. (Inherited from Table) |
Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spSceneBoneTable, and if this is the case, returns the object cast into spSceneBoneTable. (Inherited from Object) |
Properties details
Name
The name of the SceneBoneTable object. (Inherited from Object)
Methods details
AddBone
Adds a bone to the table. The returned value is the id of the bone within the table.
AddItem
Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem().
AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
Clear
Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0.
Copy
Clears the current table and copies the items from a source table.
FindBone
Finds a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, null is returned.
FindBoneId
Finds the id of a bone in the table, using the bone name. If multiple bones have the same name, the first will be returned. If the bone was not found, -1 is returned.
FindItem
Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned.
FindItemId
Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1.
GetBone
Returns the i:th bone, using the id of the bone.
GetBonesCount
Returns the number of bones in the table.
GetClass
Get the name of the SceneBoneTable class. (Inherited from Object)
GetItem
Returns the i:th item, using the id of the item.
GetItemsCount
The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table.
IsA
Returns true if SceneBoneTable is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull
Returns true if the SceneBoneTable object is invalid. (Inherited from Object)
IsSameObjectAs
Returns true if the SceneBoneTable object is valid. (Inherited from Object)
NonNull
Returns true if the SceneBoneTable object is valid. (Inherited from Object)
PrintInfo
Prints the content/info of the SceneBoneTable object to the log. (Inherited from Object)
RemoveBone
Removes a bone. If GetBone is called with the bone id, the value returned will be null.
RemoveItem
Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id.
RemoveObserver
Removes a previously added observer object. (Inherited from Object)
SetItem
Sets an item in the table. The id must exist in the table.
Static methods details
IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast
SafeCast makes sure the input object is of a class that can be cast into spSceneBoneTable, and if this is the case, returns the object cast into spSceneBoneTable. (Inherited from Object)