class
ComputeCaster
ComputeCaster is the interface used to cast general values, using a GPU based shader.
Properties
Property | Description |
---|---|
CasterSource | The CasterSource object. Sets all the upstream data needed for the caster (MappingImage, SourceMaterials, SourceTextures, etc.) so those settings will be ignored if this is set. (Inherited from MaterialCaster) |
DebugOutputShaderFolder | Debug setting. If set, the caster will output the generated shader files to the folder, named as [MaterialName]_[MaterialChannel].shader. The folder must exist, and be writeable. |
DestMaterialId | The DestMaterialId object. If set, only the parts of the destination map that. To disable, set to -1. (Inherited from MaterialCaster) |
MappingImage | The MappingImage object. The MappingImage object contains the mapping between the Geometry and SourceGeometry objects. (Inherited from MaterialCaster) |
Name | The name of the ComputeCaster object. (Inherited from Object) |
OutputFilePath | The OutputFilePath file path, where the output image will be placed. Note that the extension will be appended the file path if it differs from the OutputImageFileFormat set in the caster settings object. Either OutputImage or OutputFilePath must be set. If OutputImage is set, then OutputFilePath is ignored. (Inherited from MaterialCaster) |
OutputImage | The OutputImage object that will receive the image. The current contents of the image will be removed, and the image will be written to the Colors field of the ImageData object. Either OutputImage or OutputFilePath must be set. If OutputImage is set, then OutputFilePath is ignored. (Inherited from MaterialCaster) |
Scene | The Scene object that will receive the data. Note that the scene object is only used when baking to geometry data, such as tessellated attributes or vertex data. (Inherited from MaterialCaster) |
SourceMaterials | The SourceMaterials object. The SourceMaterials object contains all materials of the the source geometry. The source geometry must have a "MaterialIds" field that indices the material table. (Inherited from MaterialCaster) |
SourceTextures | The SourceTextures object. The SourceTextures object contains all textures of the the source geometry. (Inherited from MaterialCaster) |
Methods
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
Clear | Clear all internal states of the object. This will NOT clear the parameters set in the object. (Inherited from ProcessingObject) |
GenerateShaderSources | Runs the compute caster, but does not cast any material data. Instead, the caster generates a shader source code for each input material, and outputs into the outputShaderSourceArray, as well as optional digests to outputShaderSourceDigestArray and outputShaderBindingDigestArray. Leave these output arrays as null to not generate any digests. No casting is done, as the sources are assumed to be modified and compiled into binary code by the user, and be used in a separate regular call to compute caster, using the EComputeCasterShaderCodeInputMode.Binary shader input mode. |
GetClass | Get the name of the ComputeCaster class. (Inherited from Object) |
GetComputeCasterSettings | The Compute Caster settings object. |
GetMaterialCasterSettings | The settings object. (Inherited from MaterialCaster) |
GetPercentDone | Returns the current progress of the processing as a value between 0 and 100. (Inherited from ProcessingObject) |
IsA | Returns true if ComputeCaster is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the ComputeCaster object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the ComputeCaster object is valid. (Inherited from Object) |
NewCopy | Create a new clone of the material caster, copying all settings. (Inherited from MaterialCaster) |
NonNull | Returns true if the ComputeCaster object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the ComputeCaster object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
RunProcessing | Runs the processing the object is designed for. If the process succeeds, the return value is NoError. If the process fails, and the error is recoverable, an error code is returned. (Inherited from ProcessingObject) |
ToJSON | Get settings as JSON for debugging purposes. (Inherited from ProcessingObject) |
Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spComputeCaster, and if this is the case, returns the object cast into spComputeCaster. (Inherited from Object) |
Properties details
CasterSource
The CasterSource object. Sets all the upstream data needed for the caster (MappingImage, SourceMaterials, SourceTextures, etc.) so those settings will be ignored if this is set.
DebugOutputShaderFolder
Debug setting. If set, the caster will output the generated shader files to the folder, named as [MaterialName]_[MaterialChannel].shader. The folder must exist, and be writeable.
DestMaterialId
The DestMaterialId object. If set, only the parts of the destination map that. To disable, set to -1.
MappingImage
The MappingImage object. The MappingImage object contains the mapping between the Geometry and SourceGeometry objects.
Name
The name of the ComputeCaster object. (Inherited from Object)
OutputFilePath
The OutputFilePath file path, where the output image will be placed. Note that the extension will be appended the file path if it differs from the OutputImageFileFormat set in the caster settings object. Either OutputImage or OutputFilePath must be set. If OutputImage is set, then OutputFilePath is ignored.
OutputImage
The OutputImage object that will receive the image. The current contents of the image will be removed, and the image will be written to the Colors field of the ImageData object. Either OutputImage or OutputFilePath must be set. If OutputImage is set, then OutputFilePath is ignored.
Scene
The Scene object that will receive the data. Note that the scene object is only used when baking to geometry data, such as tessellated attributes or vertex data.
SourceMaterials
The SourceMaterials object. The SourceMaterials object contains all materials of the the source geometry. The source geometry must have a "MaterialIds" field that indices the material table.
SourceTextures
The SourceTextures object. The SourceTextures object contains all textures of the the source geometry.
Methods details
AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
Clear
Clear all internal states of the object. This will NOT clear the parameters set in the object.
GenerateShaderSources
Runs the compute caster, but does not cast any material data. Instead, the caster generates a shader source code for each input material, and outputs into the outputShaderSourceArray, as well as optional digests to outputShaderSourceDigestArray and outputShaderBindingDigestArray. Leave these output arrays as null to not generate any digests. No casting is done, as the sources are assumed to be modified and compiled into binary code by the user, and be used in a separate regular call to compute caster, using the EComputeCasterShaderCodeInputMode.Binary shader input mode.
GetClass
Get the name of the ComputeCaster class. (Inherited from Object)
GetComputeCasterSettings
The Compute Caster settings object.
GetMaterialCasterSettings
The settings object.
GetPercentDone
Returns the current progress of the processing as a value between 0 and 100.
IsA
Returns true if ComputeCaster is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull
Returns true if the ComputeCaster object is invalid. (Inherited from Object)
IsSameObjectAs
Returns true if the ComputeCaster object is valid. (Inherited from Object)
NewCopy
Create a new clone of the material caster, copying all settings.
NonNull
Returns true if the ComputeCaster object is valid. (Inherited from Object)
PrintInfo
Prints the content/info of the ComputeCaster object to the log. (Inherited from Object)
RemoveObserver
Removes a previously added observer object. (Inherited from Object)
RunProcessing
Runs the processing the object is designed for. If the process succeeds, the return value is NoError. If the process fails, and the error is recoverable, an error code is returned.
ToJSON
Get settings as JSON for debugging purposes.
Static methods details
IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast
SafeCast makes sure the input object is of a class that can be cast into spComputeCaster, and if this is the case, returns the object cast into spComputeCaster. (Inherited from Object)