class
ShaderParameterSamplerState
ShaderParameterSamplerState defines a named sampler state that override default sampler state and can be shared between multiple spShaderParameterSampler's.
Properties
Property | Description |
---|---|
AddressU | The addressing mode for U coordinate outside of [0,1) |
AddressV | The addressing mode for V coordinate outside of [0,1) |
AddressW | The addressing mode for W coordinate outside of [0,1) |
MagFilter | The magnification filter to apply to texture lookups. |
MinFilter | The minification filter to apply to texture lookups. |
Name | The name of the ShaderParameterSamplerState object. (Inherited from Object) |
UnNormalizedCoordinates | The flag controls weather texture coordinates are normalized or not. If set to true the allowed coordinate range is zero to image. If set to false range is zero to one. Is false by default. |
Methods
Method | Description |
---|---|
AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) |
GetClass | Get the name of the ShaderParameterSamplerState class. (Inherited from Object) |
IsA | Returns true if ShaderParameterSamplerState is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
IsNull | Returns true if the ShaderParameterSamplerState object is invalid. (Inherited from Object) |
IsSameObjectAs | Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object) |
NonNull | Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object) |
PrintInfo | Prints the content/info of the ShaderParameterSamplerState object to the log. (Inherited from Object) |
RemoveObserver | Removes a previously added observer object. (Inherited from Object) |
Static methods
Method | Description |
---|---|
IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) |
SafeCast | SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSamplerState, and if this is the case, returns the object cast into spShaderParameterSamplerState. (Inherited from Object) |
Properties details
AddressU
The addressing mode for U coordinate outside of [0,1)
AddressV
The addressing mode for V coordinate outside of [0,1)
AddressW
The addressing mode for W coordinate outside of [0,1)
MagFilter
The magnification filter to apply to texture lookups.
MinFilter
The minification filter to apply to texture lookups.
Name
The name of the ShaderParameterSamplerState object. (Inherited from Object)
UnNormalizedCoordinates
The flag controls weather texture coordinates are normalized or not. If set to true the allowed coordinate range is zero to image. If set to false range is zero to one. Is false by default.
Methods details
AddObserver
Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass
Get the name of the ShaderParameterSamplerState class. (Inherited from Object)
IsA
Returns true if ShaderParameterSamplerState is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull
Returns true if the ShaderParameterSamplerState object is invalid. (Inherited from Object)
IsSameObjectAs
Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object)
NonNull
Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object)
PrintInfo
Prints the content/info of the ShaderParameterSamplerState object to the log. (Inherited from Object)
RemoveObserver
Removes a previously added observer object. (Inherited from Object)
Static methods details
IsClassA
Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast
SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSamplerState, and if this is the case, returns the object cast into spShaderParameterSamplerState. (Inherited from Object)