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class ShaderParameterBuffer

ShaderParameterBuffer defines a custom buffer which is used by the evaluation shader. The buffer data is served to the shader as is, and is not interpolated.

Properties

PropertyDescription
FieldNameThe name of the custom field in the scene or caster source object which is mapped to the shader.
NameThe name of the ShaderParameterBuffer object. (Inherited from Object)
TypeThe user-specified type which is used to map the buffer. The type is shader language-specific and must have been declared in the ShaderHeader of the shader object, or be one of the build in types of the shader language.

Methods

MethodDescription
AddObserverAdds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClassGet the name of the ShaderParameterBuffer class. (Inherited from Object)
IsAReturns true if ShaderParameterBuffer is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNullReturns true if the ShaderParameterBuffer object is invalid. (Inherited from Object)
IsSameObjectAsReturns true if the ShaderParameterBuffer object is valid. (Inherited from Object)
NonNullReturns true if the ShaderParameterBuffer object is valid. (Inherited from Object)
PrintInfoPrints the content/info of the ShaderParameterBuffer object to the log. (Inherited from Object)
RemoveObserverRemoves a previously added observer object. (Inherited from Object)

Static methods

MethodDescription
IsClassAReturns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCastSafeCast makes sure the input object is of a class that can be cast into spShaderParameterBuffer, and if this is the case, returns the object cast into spShaderParameterBuffer. (Inherited from Object)

Properties details

FieldName

The name of the custom field in the scene or caster source object which is mapped to the shader.

Name

The name of the ShaderParameterBuffer object. (Inherited from Object)

Type

The user-specified type which is used to map the buffer. The type is shader language-specific and must have been declared in the ShaderHeader of the shader object, or be one of the build in types of the shader language.

Methods details

AddObserver

Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

GetClass

Get the name of the ShaderParameterBuffer class. (Inherited from Object)

IsA

Returns true if ShaderParameterBuffer is a or is a descendant of the class named as the type parameter. (Inherited from Object)

IsNull

Returns true if the ShaderParameterBuffer object is invalid. (Inherited from Object)

IsSameObjectAs

Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object)

NonNull

Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object)

PrintInfo

Prints the content/info of the ShaderParameterBuffer object to the log. (Inherited from Object)

RemoveObserver

Removes a previously added observer object. (Inherited from Object)

Static methods details

IsClassA

Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

SafeCast

SafeCast makes sure the input object is of a class that can be cast into spShaderParameterBuffer, and if this is the case, returns the object cast into spShaderParameterBuffer. (Inherited from Object)