enum ESurfaceTransferMode This is used when fetching data from the original Scene to the Remeshed scene, for data such as textures, vertex colors and skinning.
| Key | Value | Comment |
|---|---|---|
| Fast | 0 | Faster but with less precise calculations. |
| Accurate | 1 | Slower and more accurate. |
| Key | Value | Comment |
|---|---|---|
| Fast | 0 | Faster but with less precise calculations. |
| Accurate | 1 | Slower and more accurate. |
| Key | Value | Comment |
|---|---|---|
| ESurfaceTransferMode_Fast | 0 | Faster but with less precise calculations. |
| ESurfaceTransferMode_Accurate | 1 | Slower and more accurate. |