enum EOcclusionMode
This decides whether an occlusion mesh generated with the corresponding setting is larger or smaller than the input mesh.
Values
| Key | Value | Comment |
|---|---|---|
| Occluder | 0 | The output mesh will be an occluder, ie. always smaller than the input mesh. |
| Occludee | 1 | The output mesh will be an occludee, ie. always larger than the input mesh. |
| Standard | 2 | The output mesh will be the same size as the input, ie. appropriate for things like off-screen shadows. |
| Key | Value | Comment |
|---|---|---|
| Occluder | 0 | The output mesh will be an occluder, ie. always smaller than the input mesh. |
| Occludee | 1 | The output mesh will be an occludee, ie. always larger than the input mesh. |
| Standard | 2 | The output mesh will be the same size as the input, ie. appropriate for things like off-screen shadows. |
| Key | Value | Comment |
|---|---|---|
| EOcclusionMode_Occluder | 0 | The output mesh will be an occluder, ie. always smaller than the input mesh. |
| EOcclusionMode_Occludee | 1 | The output mesh will be an occludee, ie. always larger than the input mesh. |
| EOcclusionMode_Standard | 2 | The output mesh will be the same size as the input, ie. appropriate for things like off-screen shadows. |
Simplygon 10.2.10100.0