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This example shows how to use the geometry data caster.

cpp
// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT License. 

#include <string>
#include <stdlib.h>
#include <filesystem>
#include <future>
#include "SimplygonLoader.h"


Simplygon::spScene LoadScene(Simplygon::ISimplygon* sg, const char* path)
{
	// Create scene importer 
	Simplygon::spSceneImporter sgSceneImporter = sg->CreateSceneImporter();
	sgSceneImporter->SetImportFilePath(path);
	
	// Run scene importer. 
	auto importResult = sgSceneImporter->Run();
	if (Simplygon::Failed(importResult))
	{
		throw std::exception("Failed to load scene.");
	}
	Simplygon::spScene sgScene = sgSceneImporter->GetScene();
	return sgScene;
}

void SaveScene(Simplygon::ISimplygon* sg, Simplygon::spScene sgScene, const char* path)
{
	// Create scene exporter. 
	Simplygon::spSceneExporter sgSceneExporter = sg->CreateSceneExporter();
	std::string outputScenePath = std::string("output\\") + std::string("GeometryDataCasting") + std::string("_") + std::string(path);
	sgSceneExporter->SetExportFilePath(outputScenePath.c_str());
	sgSceneExporter->SetScene(sgScene);
	
	// Run scene exporter. 
	auto exportResult = sgSceneExporter->Run();
	if (Simplygon::Failed(exportResult))
	{
		throw std::exception("Failed to save scene.");
	}
}

void CheckLog(Simplygon::ISimplygon* sg)
{
	// Check if any errors occurred. 
	bool hasErrors = sg->ErrorOccurred();
	if (hasErrors)
	{
		Simplygon::spStringArray errors = sg->CreateStringArray();
		sg->GetErrorMessages(errors);
		auto errorCount = errors->GetItemCount();
		if (errorCount > 0)
		{
			printf("%s\n", "CheckLog: Errors:");
			for (auto errorIndex = 0U; errorIndex < errorCount; ++errorIndex)
			{
				Simplygon::spString errorString = errors->GetItem((int)errorIndex);
				printf("%s\n", errorString.c_str());
			}
			sg->ClearErrorMessages();
		}
	}
	else
	{
		printf("%s\n", "CheckLog: No errors.");
	}
	
	// Check if any warnings occurred. 
	bool hasWarnings = sg->WarningOccurred();
	if (hasWarnings)
	{
		Simplygon::spStringArray warnings = sg->CreateStringArray();
		sg->GetWarningMessages(warnings);
		auto warningCount = warnings->GetItemCount();
		if (warningCount > 0)
		{
			printf("%s\n", "CheckLog: Warnings:");
			for (auto warningIndex = 0U; warningIndex < warningCount; ++warningIndex)
			{
				Simplygon::spString warningString = warnings->GetItem((int)warningIndex);
				printf("%s\n", warningString.c_str());
			}
			sg->ClearWarningMessages();
		}
	}
	else
	{
		printf("%s\n", "CheckLog: No warnings.");
	}
	
	// Error out if Simplygon has errors. 
	if (hasErrors)
	{
		throw std::exception("Processing failed with an error");
	}
}

void RunGeometryDataDasting(Simplygon::ISimplygon* sg)
{
	// Load scene to process. 
	Simplygon::spScene sgScene = LoadScene(sg, "../../../Assets/SimplygonMan/SimplygonMan.obj");
	
	// Create the remeshing processor. 
	Simplygon::spRemeshingProcessor sgRemeshingProcessor = sg->CreateRemeshingProcessor();
	sgRemeshingProcessor->SetScene( sgScene );
	Simplygon::spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor->GetRemeshingSettings();
	Simplygon::spMappingImageSettings sgMappingImageSettings = sgRemeshingProcessor->GetMappingImageSettings();
	
	// Set on-screen size target for remeshing. 
	sgRemeshingSettings->SetOnScreenSize( 300 );
	
	// Generates a mapping image which is used after the remeshing to cast new materials to the new 
	// remeshed object. 
	sgMappingImageSettings->SetGenerateMappingImage( true );
	sgMappingImageSettings->SetGenerateTexCoords( true );
	sgMappingImageSettings->SetApplyNewMaterialIds( true );
	sgMappingImageSettings->SetGenerateTangents( true );
	sgMappingImageSettings->SetUseFullRetexturing( true );
	Simplygon::spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings->GetOutputMaterialSettings(0);
	
	// Setting the size of the output material for the mapping image. This will be the output size of the 
	// textures when we do material casting in a later stage. 
	sgOutputMaterialSettings->SetTextureWidth( 2048 );
	sgOutputMaterialSettings->SetTextureHeight( 2048 );
	
	// Start the remeshing process. 	
	printf("%s\n", "Start the remeshing process.");
	sgRemeshingProcessor->RunProcessing();
	
	// Setup and run the geometry data caster casting Coords to a texture. 	
	printf("%s\n", "Setup and run the geometry data caster casting Coords to a texture.");
	Simplygon::spGeometryDataCaster sgGeometryData_CoordsCaster = sg->CreateGeometryDataCaster();
	sgGeometryData_CoordsCaster->SetMappingImage( sgRemeshingProcessor->GetMappingImage() );
	sgGeometryData_CoordsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
	sgGeometryData_CoordsCaster->SetSourceTextures( sgScene->GetTextureTable() );
	sgGeometryData_CoordsCaster->SetOutputFilePath( "GeometryData_CoordsTexture" );

	Simplygon::spGeometryDataCasterSettings sgGeometryData_CoordsCasterSettings = sgGeometryData_CoordsCaster->GetGeometryDataCasterSettings();
	sgGeometryData_CoordsCasterSettings->SetMaterialChannel( "GeometryData_Coords" );
	sgGeometryData_CoordsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
	sgGeometryData_CoordsCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R16G16B16 );
	sgGeometryData_CoordsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
	sgGeometryData_CoordsCasterSettings->SetGeometryDataFieldType( Simplygon::EGeometryDataFieldType::Coords );
	sgGeometryData_CoordsCasterSettings->SetGeometryDataFieldIndex( 0 );

	sgGeometryData_CoordsCaster->RunProcessing();
	std::string geometrydata_coordsTextureFilePath = sgGeometryData_CoordsCaster->GetOutputFilePath().c_str();
	
	// Setup and run the geometry data caster casting Normals to a texture. 	
	printf("%s\n", "Setup and run the geometry data caster casting Normals to a texture.");
	Simplygon::spGeometryDataCaster sgGeometryData_NormalsCaster = sg->CreateGeometryDataCaster();
	sgGeometryData_NormalsCaster->SetMappingImage( sgRemeshingProcessor->GetMappingImage() );
	sgGeometryData_NormalsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
	sgGeometryData_NormalsCaster->SetSourceTextures( sgScene->GetTextureTable() );
	sgGeometryData_NormalsCaster->SetOutputFilePath( "GeometryData_NormalsTexture" );

	Simplygon::spGeometryDataCasterSettings sgGeometryData_NormalsCasterSettings = sgGeometryData_NormalsCaster->GetGeometryDataCasterSettings();
	sgGeometryData_NormalsCasterSettings->SetMaterialChannel( "GeometryData_Normals" );
	sgGeometryData_NormalsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
	sgGeometryData_NormalsCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R16G16B16 );
	sgGeometryData_NormalsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
	sgGeometryData_NormalsCasterSettings->SetGeometryDataFieldType( Simplygon::EGeometryDataFieldType::Normals );
	sgGeometryData_NormalsCasterSettings->SetGeometryDataFieldIndex( 0 );

	sgGeometryData_NormalsCaster->RunProcessing();
	std::string geometrydata_normalsTextureFilePath = sgGeometryData_NormalsCaster->GetOutputFilePath().c_str();
	
	// Setup and run the geometry data caster casting MaterialIds to a texture. 	
	printf("%s\n", "Setup and run the geometry data caster casting MaterialIds to a texture.");
	Simplygon::spGeometryDataCaster sgGeometryData_MaterialIdsCaster = sg->CreateGeometryDataCaster();
	sgGeometryData_MaterialIdsCaster->SetMappingImage( sgRemeshingProcessor->GetMappingImage() );
	sgGeometryData_MaterialIdsCaster->SetSourceMaterials( sgScene->GetMaterialTable() );
	sgGeometryData_MaterialIdsCaster->SetSourceTextures( sgScene->GetTextureTable() );
	sgGeometryData_MaterialIdsCaster->SetOutputFilePath( "GeometryData_MaterialIdsTexture" );

	Simplygon::spGeometryDataCasterSettings sgGeometryData_MaterialIdsCasterSettings = sgGeometryData_MaterialIdsCaster->GetGeometryDataCasterSettings();
	sgGeometryData_MaterialIdsCasterSettings->SetMaterialChannel( "GeometryData_MaterialIds" );
	sgGeometryData_MaterialIdsCasterSettings->SetOutputImageFileFormat( Simplygon::EImageOutputFormat::PNG );
	sgGeometryData_MaterialIdsCasterSettings->SetOutputPixelFormat( Simplygon::EPixelFormat::R8 );
	sgGeometryData_MaterialIdsCasterSettings->SetFillMode( Simplygon::EAtlasFillMode::NoFill );
	sgGeometryData_MaterialIdsCasterSettings->SetGeometryDataFieldType( Simplygon::EGeometryDataFieldType::MaterialIds );
	sgGeometryData_MaterialIdsCasterSettings->SetGeometryDataFieldIndex( 0 );

	sgGeometryData_MaterialIdsCaster->RunProcessing();
	std::string geometrydata_materialidsTextureFilePath = sgGeometryData_MaterialIdsCaster->GetOutputFilePath().c_str();
	
	// Update scene with new casted textures. 
	Simplygon::spMaterialTable sgMaterialTable = sg->CreateMaterialTable();
	Simplygon::spTextureTable sgTextureTable = sg->CreateTextureTable();
	Simplygon::spMaterial sgMaterial = sg->CreateMaterial();
	sgMaterial->SetName("OutputMaterial");
	Simplygon::spTexture sgGeometryData_CoordsTexture = sg->CreateTexture();
	sgGeometryData_CoordsTexture->SetName( "GeometryData_Coords" );
	sgGeometryData_CoordsTexture->SetFilePath( geometrydata_coordsTextureFilePath.c_str() );
	sgTextureTable->AddTexture( sgGeometryData_CoordsTexture );

	Simplygon::spShadingTextureNode sgGeometryData_CoordsTextureShadingNode = sg->CreateShadingTextureNode();
	sgGeometryData_CoordsTextureShadingNode->SetTexCoordLevel( 0 );
	sgGeometryData_CoordsTextureShadingNode->SetTextureName( "GeometryData_Coords" );

	sgMaterial->AddMaterialChannel( "GeometryData_Coords" );
	sgMaterial->SetShadingNetwork( "GeometryData_Coords", sgGeometryData_CoordsTextureShadingNode );
	Simplygon::spTexture sgGeometryData_NormalsTexture = sg->CreateTexture();
	sgGeometryData_NormalsTexture->SetName( "GeometryData_Normals" );
	sgGeometryData_NormalsTexture->SetFilePath( geometrydata_normalsTextureFilePath.c_str() );
	sgTextureTable->AddTexture( sgGeometryData_NormalsTexture );

	Simplygon::spShadingTextureNode sgGeometryData_NormalsTextureShadingNode = sg->CreateShadingTextureNode();
	sgGeometryData_NormalsTextureShadingNode->SetTexCoordLevel( 0 );
	sgGeometryData_NormalsTextureShadingNode->SetTextureName( "GeometryData_Normals" );

	sgMaterial->AddMaterialChannel( "GeometryData_Normals" );
	sgMaterial->SetShadingNetwork( "GeometryData_Normals", sgGeometryData_NormalsTextureShadingNode );
	Simplygon::spTexture sgGeometryData_MaterialIdsTexture = sg->CreateTexture();
	sgGeometryData_MaterialIdsTexture->SetName( "GeometryData_MaterialIds" );
	sgGeometryData_MaterialIdsTexture->SetFilePath( geometrydata_materialidsTextureFilePath.c_str() );
	sgTextureTable->AddTexture( sgGeometryData_MaterialIdsTexture );

	Simplygon::spShadingTextureNode sgGeometryData_MaterialIdsTextureShadingNode = sg->CreateShadingTextureNode();
	sgGeometryData_MaterialIdsTextureShadingNode->SetTexCoordLevel( 0 );
	sgGeometryData_MaterialIdsTextureShadingNode->SetTextureName( "GeometryData_MaterialIds" );

	sgMaterial->AddMaterialChannel( "GeometryData_MaterialIds" );
	sgMaterial->SetShadingNetwork( "GeometryData_MaterialIds", sgGeometryData_MaterialIdsTextureShadingNode );

	sgMaterialTable->AddMaterial( sgMaterial );

	sgScene->GetTextureTable()->Clear();
	sgScene->GetMaterialTable()->Clear();
	sgScene->GetTextureTable()->Copy(sgTextureTable);
	sgScene->GetMaterialTable()->Copy(sgMaterialTable);
	
	// Save processed scene. 	
	printf("%s\n", "Save processed scene.");
	SaveScene(sg, sgScene, "Output.fbx");
	
	// Check log for any warnings or errors. 	
	printf("%s\n", "Check log for any warnings or errors.");
	CheckLog(sg);
}

int main()
{
	Simplygon::ISimplygon* sg = NULL;
	Simplygon::EErrorCodes initval = Simplygon::Initialize( &sg );
	if( initval != Simplygon::EErrorCodes::NoError )
	{
		printf( "Failed to initialize Simplygon: ErrorCode(%d)", (int)initval );
		return int(initval);
	}

	RunGeometryDataDasting(sg);

	Simplygon::Deinitialize(sg);

	return 0;
}
csharp
// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT License. 

using System;
using System.IO;
using System.Threading.Tasks;

public class Program
{
    static Simplygon.spScene LoadScene(Simplygon.ISimplygon sg, string path)
    {
        // Create scene importer 
        using Simplygon.spSceneImporter sgSceneImporter = sg.CreateSceneImporter();
        sgSceneImporter.SetImportFilePath(path);
        
        // Run scene importer. 
        var importResult = sgSceneImporter.Run();
        if (Simplygon.Simplygon.Failed(importResult))
        {
            throw new System.Exception("Failed to load scene.");
        }
        Simplygon.spScene sgScene = sgSceneImporter.GetScene();
        return sgScene;
    }

    static void SaveScene(Simplygon.ISimplygon sg, Simplygon.spScene sgScene, string path)
    {
        // Create scene exporter. 
        using Simplygon.spSceneExporter sgSceneExporter = sg.CreateSceneExporter();
        string outputScenePath = string.Join("", new string[] { "output\\", "GeometryDataCasting", "_", path });
        sgSceneExporter.SetExportFilePath(outputScenePath);
        sgSceneExporter.SetScene(sgScene);
        
        // Run scene exporter. 
        var exportResult = sgSceneExporter.Run();
        if (Simplygon.Simplygon.Failed(exportResult))
        {
            throw new System.Exception("Failed to save scene.");
        }
    }

    static void CheckLog(Simplygon.ISimplygon sg)
    {
        // Check if any errors occurred. 
        bool hasErrors = sg.ErrorOccurred();
        if (hasErrors)
        {
            Simplygon.spStringArray errors = sg.CreateStringArray();
            sg.GetErrorMessages(errors);
            var errorCount = errors.GetItemCount();
            if (errorCount > 0)
            {
                Console.WriteLine("CheckLog: Errors:");
                for (uint errorIndex = 0; errorIndex < errorCount; ++errorIndex)
                {
                    string errorString = errors.GetItem((int)errorIndex);
                    Console.WriteLine(errorString);
                }
                sg.ClearErrorMessages();
            }
        }
        else
        {
            Console.WriteLine("CheckLog: No errors.");
        }
        
        // Check if any warnings occurred. 
        bool hasWarnings = sg.WarningOccurred();
        if (hasWarnings)
        {
            Simplygon.spStringArray warnings = sg.CreateStringArray();
            sg.GetWarningMessages(warnings);
            var warningCount = warnings.GetItemCount();
            if (warningCount > 0)
            {
                Console.WriteLine("CheckLog: Warnings:");
                for (uint warningIndex = 0; warningIndex < warningCount; ++warningIndex)
                {
                    string warningString = warnings.GetItem((int)warningIndex);
                    Console.WriteLine(warningString);
                }
                sg.ClearWarningMessages();
            }
        }
        else
        {
            Console.WriteLine("CheckLog: No warnings.");
        }
        
        // Error out if Simplygon has errors. 
        if (hasErrors)
        {
            throw new System.Exception("Processing failed with an error");
        }
    }

    static void RunGeometryDataDasting(Simplygon.ISimplygon sg)
    {
        // Load scene to process. 
        Simplygon.spScene sgScene = LoadScene(sg, "../../../Assets/SimplygonMan/SimplygonMan.obj");
        
        // Create the remeshing processor. 
        using Simplygon.spRemeshingProcessor sgRemeshingProcessor = sg.CreateRemeshingProcessor();
        sgRemeshingProcessor.SetScene( sgScene );
        using Simplygon.spRemeshingSettings sgRemeshingSettings = sgRemeshingProcessor.GetRemeshingSettings();
        using Simplygon.spMappingImageSettings sgMappingImageSettings = sgRemeshingProcessor.GetMappingImageSettings();
        
        // Set on-screen size target for remeshing. 
        sgRemeshingSettings.SetOnScreenSize( 300 );
        
        // Generates a mapping image which is used after the remeshing to cast new materials to the new 
        // remeshed object. 
        sgMappingImageSettings.SetGenerateMappingImage( true );
        sgMappingImageSettings.SetGenerateTexCoords( true );
        sgMappingImageSettings.SetApplyNewMaterialIds( true );
        sgMappingImageSettings.SetGenerateTangents( true );
        sgMappingImageSettings.SetUseFullRetexturing( true );
        using Simplygon.spMappingImageOutputMaterialSettings sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0);
        
        // Setting the size of the output material for the mapping image. This will be the output size of the 
        // textures when we do material casting in a later stage. 
        sgOutputMaterialSettings.SetTextureWidth( 2048 );
        sgOutputMaterialSettings.SetTextureHeight( 2048 );
        
        // Start the remeshing process.         
        Console.WriteLine("Start the remeshing process.");
        sgRemeshingProcessor.RunProcessing();
        
        // Setup and run the geometry data caster casting Coords to a texture.         
        Console.WriteLine("Setup and run the geometry data caster casting Coords to a texture.");
        string geometrydata_coordsTextureFilePath;
        using Simplygon.spGeometryDataCaster sgGeometryData_CoordsCaster = sg.CreateGeometryDataCaster();
        sgGeometryData_CoordsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() );
        sgGeometryData_CoordsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
        sgGeometryData_CoordsCaster.SetSourceTextures( sgScene.GetTextureTable() );
        sgGeometryData_CoordsCaster.SetOutputFilePath( "GeometryData_CoordsTexture" );

        using Simplygon.spGeometryDataCasterSettings sgGeometryData_CoordsCasterSettings = sgGeometryData_CoordsCaster.GetGeometryDataCasterSettings();
        sgGeometryData_CoordsCasterSettings.SetMaterialChannel( "GeometryData_Coords" );
        sgGeometryData_CoordsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
        sgGeometryData_CoordsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R16G16B16 );
        sgGeometryData_CoordsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
        sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType.Coords );
        sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldIndex( 0 );

        sgGeometryData_CoordsCaster.RunProcessing();
        geometrydata_coordsTextureFilePath = sgGeometryData_CoordsCaster.GetOutputFilePath();
        
        // Setup and run the geometry data caster casting Normals to a texture.         
        Console.WriteLine("Setup and run the geometry data caster casting Normals to a texture.");
        string geometrydata_normalsTextureFilePath;
        using Simplygon.spGeometryDataCaster sgGeometryData_NormalsCaster = sg.CreateGeometryDataCaster();
        sgGeometryData_NormalsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() );
        sgGeometryData_NormalsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
        sgGeometryData_NormalsCaster.SetSourceTextures( sgScene.GetTextureTable() );
        sgGeometryData_NormalsCaster.SetOutputFilePath( "GeometryData_NormalsTexture" );

        using Simplygon.spGeometryDataCasterSettings sgGeometryData_NormalsCasterSettings = sgGeometryData_NormalsCaster.GetGeometryDataCasterSettings();
        sgGeometryData_NormalsCasterSettings.SetMaterialChannel( "GeometryData_Normals" );
        sgGeometryData_NormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
        sgGeometryData_NormalsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R16G16B16 );
        sgGeometryData_NormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
        sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType.Normals );
        sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldIndex( 0 );

        sgGeometryData_NormalsCaster.RunProcessing();
        geometrydata_normalsTextureFilePath = sgGeometryData_NormalsCaster.GetOutputFilePath();
        
        // Setup and run the geometry data caster casting MaterialIds to a texture.         
        Console.WriteLine("Setup and run the geometry data caster casting MaterialIds to a texture.");
        string geometrydata_materialidsTextureFilePath;
        using Simplygon.spGeometryDataCaster sgGeometryData_MaterialIdsCaster = sg.CreateGeometryDataCaster();
        sgGeometryData_MaterialIdsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() );
        sgGeometryData_MaterialIdsCaster.SetSourceMaterials( sgScene.GetMaterialTable() );
        sgGeometryData_MaterialIdsCaster.SetSourceTextures( sgScene.GetTextureTable() );
        sgGeometryData_MaterialIdsCaster.SetOutputFilePath( "GeometryData_MaterialIdsTexture" );

        using Simplygon.spGeometryDataCasterSettings sgGeometryData_MaterialIdsCasterSettings = sgGeometryData_MaterialIdsCaster.GetGeometryDataCasterSettings();
        sgGeometryData_MaterialIdsCasterSettings.SetMaterialChannel( "GeometryData_MaterialIds" );
        sgGeometryData_MaterialIdsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat.PNG );
        sgGeometryData_MaterialIdsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat.R8 );
        sgGeometryData_MaterialIdsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode.NoFill );
        sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType.MaterialIds );
        sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldIndex( 0 );

        sgGeometryData_MaterialIdsCaster.RunProcessing();
        geometrydata_materialidsTextureFilePath = sgGeometryData_MaterialIdsCaster.GetOutputFilePath();
        
        // Update scene with new casted textures. 
        using Simplygon.spMaterialTable sgMaterialTable = sg.CreateMaterialTable();
        using Simplygon.spTextureTable sgTextureTable = sg.CreateTextureTable();
        using Simplygon.spMaterial sgMaterial = sg.CreateMaterial();
        sgMaterial.SetName("OutputMaterial");
        using Simplygon.spTexture sgGeometryData_CoordsTexture = sg.CreateTexture();
        sgGeometryData_CoordsTexture.SetName( "GeometryData_Coords" );
        sgGeometryData_CoordsTexture.SetFilePath( geometrydata_coordsTextureFilePath );
        sgTextureTable.AddTexture( sgGeometryData_CoordsTexture );

        using Simplygon.spShadingTextureNode sgGeometryData_CoordsTextureShadingNode = sg.CreateShadingTextureNode();
        sgGeometryData_CoordsTextureShadingNode.SetTexCoordLevel( 0 );
        sgGeometryData_CoordsTextureShadingNode.SetTextureName( "GeometryData_Coords" );

        sgMaterial.AddMaterialChannel( "GeometryData_Coords" );
        sgMaterial.SetShadingNetwork( "GeometryData_Coords", sgGeometryData_CoordsTextureShadingNode );
        using Simplygon.spTexture sgGeometryData_NormalsTexture = sg.CreateTexture();
        sgGeometryData_NormalsTexture.SetName( "GeometryData_Normals" );
        sgGeometryData_NormalsTexture.SetFilePath( geometrydata_normalsTextureFilePath );
        sgTextureTable.AddTexture( sgGeometryData_NormalsTexture );

        using Simplygon.spShadingTextureNode sgGeometryData_NormalsTextureShadingNode = sg.CreateShadingTextureNode();
        sgGeometryData_NormalsTextureShadingNode.SetTexCoordLevel( 0 );
        sgGeometryData_NormalsTextureShadingNode.SetTextureName( "GeometryData_Normals" );

        sgMaterial.AddMaterialChannel( "GeometryData_Normals" );
        sgMaterial.SetShadingNetwork( "GeometryData_Normals", sgGeometryData_NormalsTextureShadingNode );
        using Simplygon.spTexture sgGeometryData_MaterialIdsTexture = sg.CreateTexture();
        sgGeometryData_MaterialIdsTexture.SetName( "GeometryData_MaterialIds" );
        sgGeometryData_MaterialIdsTexture.SetFilePath( geometrydata_materialidsTextureFilePath );
        sgTextureTable.AddTexture( sgGeometryData_MaterialIdsTexture );

        using Simplygon.spShadingTextureNode sgGeometryData_MaterialIdsTextureShadingNode = sg.CreateShadingTextureNode();
        sgGeometryData_MaterialIdsTextureShadingNode.SetTexCoordLevel( 0 );
        sgGeometryData_MaterialIdsTextureShadingNode.SetTextureName( "GeometryData_MaterialIds" );

        sgMaterial.AddMaterialChannel( "GeometryData_MaterialIds" );
        sgMaterial.SetShadingNetwork( "GeometryData_MaterialIds", sgGeometryData_MaterialIdsTextureShadingNode );

        sgMaterialTable.AddMaterial( sgMaterial );

        sgScene.GetTextureTable().Clear();
        sgScene.GetMaterialTable().Clear();
        sgScene.GetTextureTable().Copy(sgTextureTable);
        sgScene.GetMaterialTable().Copy(sgMaterialTable);
        
        // Save processed scene.         
        Console.WriteLine("Save processed scene.");
        SaveScene(sg, sgScene, "Output.fbx");
        
        // Check log for any warnings or errors.         
        Console.WriteLine("Check log for any warnings or errors.");
        CheckLog(sg);
    }

    static int Main(string[] args)
    {
        using var sg = Simplygon.Loader.InitSimplygon(out var errorCode, out var errorMessage);
        if (errorCode != Simplygon.EErrorCodes.NoError)
        {
            Console.WriteLine( $"Failed to initialize Simplygon: ErrorCode({(int)errorCode}) {errorMessage}" );
            return (int)errorCode;
        }
        RunGeometryDataDasting(sg);

        return 0;
    }

}
python
# Copyright (c) Microsoft Corporation. 
# Licensed under the MIT License. 

import math
import os
import sys
import glob
import gc
import threading

from pathlib import Path
from simplygon10 import simplygon_loader
from simplygon10 import Simplygon


def LoadScene(sg: Simplygon.ISimplygon, path: str):
    # Create scene importer 
    sgSceneImporter = sg.CreateSceneImporter()
    sgSceneImporter.SetImportFilePath(path)
    
    # Run scene importer. 
    importResult = sgSceneImporter.Run()
    if Simplygon.Failed(importResult):
        raise Exception('Failed to load scene.')
    sgScene = sgSceneImporter.GetScene()
    return sgScene

def SaveScene(sg: Simplygon.ISimplygon, sgScene: Simplygon.spScene, path: str):
    # Create scene exporter. 
    sgSceneExporter = sg.CreateSceneExporter()
    outputScenePath = ''.join(['output\\', 'GeometryDataCasting', '_', path])
    sgSceneExporter.SetExportFilePath(outputScenePath)
    sgSceneExporter.SetScene(sgScene)
    
    # Run scene exporter. 
    exportResult = sgSceneExporter.Run()
    if Simplygon.Failed(exportResult):
        raise Exception('Failed to save scene.')

def CheckLog(sg: Simplygon.ISimplygon):
    # Check if any errors occurred. 
    hasErrors = sg.ErrorOccurred()
    if hasErrors:
        errors = sg.CreateStringArray()
        sg.GetErrorMessages(errors)
        errorCount = errors.GetItemCount()
        if errorCount > 0:
            print('CheckLog: Errors:')
            for errorIndex in range(errorCount):
                errorString = errors.GetItem(errorIndex)
                print(errorString)
            sg.ClearErrorMessages()
    else:
        print('CheckLog: No errors.')
    
    # Check if any warnings occurred. 
    hasWarnings = sg.WarningOccurred()
    if hasWarnings:
        warnings = sg.CreateStringArray()
        sg.GetWarningMessages(warnings)
        warningCount = warnings.GetItemCount()
        if warningCount > 0:
            print('CheckLog: Warnings:')
            for warningIndex in range(warningCount):
                warningString = warnings.GetItem(warningIndex)
                print(warningString)
            sg.ClearWarningMessages()
    else:
        print('CheckLog: No warnings.')
    
    # Error out if Simplygon has errors. 
    if hasErrors:
        raise Exception('Processing failed with an error')

def RunGeometryDataDasting(sg: Simplygon.ISimplygon):
    # Load scene to process. 
    sgScene = LoadScene(sg, '../../../Assets/SimplygonMan/SimplygonMan.obj')
    
    # Create the remeshing processor. 
    sgRemeshingProcessor = sg.CreateRemeshingProcessor()
    sgRemeshingProcessor.SetScene( sgScene )
    sgRemeshingSettings = sgRemeshingProcessor.GetRemeshingSettings()
    sgMappingImageSettings = sgRemeshingProcessor.GetMappingImageSettings()
    
    # Set on-screen size target for remeshing. 
    sgRemeshingSettings.SetOnScreenSize( 300 )
    
    # Generates a mapping image which is used after the remeshing to cast new materials to the new 
    # remeshed object. 
    sgMappingImageSettings.SetGenerateMappingImage( True )
    sgMappingImageSettings.SetGenerateTexCoords( True )
    sgMappingImageSettings.SetApplyNewMaterialIds( True )
    sgMappingImageSettings.SetGenerateTangents( True )
    sgMappingImageSettings.SetUseFullRetexturing( True )
    sgOutputMaterialSettings = sgMappingImageSettings.GetOutputMaterialSettings(0)
    
    # Setting the size of the output material for the mapping image. This will be the output size of the 
    # textures when we do material casting in a later stage. 
    sgOutputMaterialSettings.SetTextureWidth( 2048 )
    sgOutputMaterialSettings.SetTextureHeight( 2048 )
    
    # Start the remeshing process.     
    print("Start the remeshing process.")
    sgRemeshingProcessor.RunProcessing()
    
    # Setup and run the geometry data caster casting Coords to a texture.     
    print("Setup and run the geometry data caster casting Coords to a texture.")
    sgGeometryData_CoordsCaster = sg.CreateGeometryDataCaster()
    sgGeometryData_CoordsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() )
    sgGeometryData_CoordsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
    sgGeometryData_CoordsCaster.SetSourceTextures( sgScene.GetTextureTable() )
    sgGeometryData_CoordsCaster.SetOutputFilePath( 'GeometryData_CoordsTexture' )

    sgGeometryData_CoordsCasterSettings = sgGeometryData_CoordsCaster.GetGeometryDataCasterSettings()
    sgGeometryData_CoordsCasterSettings.SetMaterialChannel( 'GeometryData_Coords' )
    sgGeometryData_CoordsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
    sgGeometryData_CoordsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R16G16B16 )
    sgGeometryData_CoordsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
    sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType_Coords )
    sgGeometryData_CoordsCasterSettings.SetGeometryDataFieldIndex( 0 )

    sgGeometryData_CoordsCaster.RunProcessing()
    geometrydata_coordsTextureFilePath = sgGeometryData_CoordsCaster.GetOutputFilePath()
    
    # Setup and run the geometry data caster casting Normals to a texture.     
    print("Setup and run the geometry data caster casting Normals to a texture.")
    sgGeometryData_NormalsCaster = sg.CreateGeometryDataCaster()
    sgGeometryData_NormalsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() )
    sgGeometryData_NormalsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
    sgGeometryData_NormalsCaster.SetSourceTextures( sgScene.GetTextureTable() )
    sgGeometryData_NormalsCaster.SetOutputFilePath( 'GeometryData_NormalsTexture' )

    sgGeometryData_NormalsCasterSettings = sgGeometryData_NormalsCaster.GetGeometryDataCasterSettings()
    sgGeometryData_NormalsCasterSettings.SetMaterialChannel( 'GeometryData_Normals' )
    sgGeometryData_NormalsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
    sgGeometryData_NormalsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R16G16B16 )
    sgGeometryData_NormalsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
    sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType_Normals )
    sgGeometryData_NormalsCasterSettings.SetGeometryDataFieldIndex( 0 )

    sgGeometryData_NormalsCaster.RunProcessing()
    geometrydata_normalsTextureFilePath = sgGeometryData_NormalsCaster.GetOutputFilePath()
    
    # Setup and run the geometry data caster casting MaterialIds to a texture.     
    print("Setup and run the geometry data caster casting MaterialIds to a texture.")
    sgGeometryData_MaterialIdsCaster = sg.CreateGeometryDataCaster()
    sgGeometryData_MaterialIdsCaster.SetMappingImage( sgRemeshingProcessor.GetMappingImage() )
    sgGeometryData_MaterialIdsCaster.SetSourceMaterials( sgScene.GetMaterialTable() )
    sgGeometryData_MaterialIdsCaster.SetSourceTextures( sgScene.GetTextureTable() )
    sgGeometryData_MaterialIdsCaster.SetOutputFilePath( 'GeometryData_MaterialIdsTexture' )

    sgGeometryData_MaterialIdsCasterSettings = sgGeometryData_MaterialIdsCaster.GetGeometryDataCasterSettings()
    sgGeometryData_MaterialIdsCasterSettings.SetMaterialChannel( 'GeometryData_MaterialIds' )
    sgGeometryData_MaterialIdsCasterSettings.SetOutputImageFileFormat( Simplygon.EImageOutputFormat_PNG )
    sgGeometryData_MaterialIdsCasterSettings.SetOutputPixelFormat( Simplygon.EPixelFormat_R8 )
    sgGeometryData_MaterialIdsCasterSettings.SetFillMode( Simplygon.EAtlasFillMode_NoFill )
    sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldType( Simplygon.EGeometryDataFieldType_MaterialIds )
    sgGeometryData_MaterialIdsCasterSettings.SetGeometryDataFieldIndex( 0 )

    sgGeometryData_MaterialIdsCaster.RunProcessing()
    geometrydata_materialidsTextureFilePath = sgGeometryData_MaterialIdsCaster.GetOutputFilePath()
    
    # Update scene with new casted textures. 
    sgMaterialTable = sg.CreateMaterialTable()
    sgTextureTable = sg.CreateTextureTable()
    sgMaterial = sg.CreateMaterial()
    sgMaterial.SetName("OutputMaterial")
    sgGeometryData_CoordsTexture = sg.CreateTexture()
    sgGeometryData_CoordsTexture.SetName( 'GeometryData_Coords' )
    sgGeometryData_CoordsTexture.SetFilePath( geometrydata_coordsTextureFilePath )
    sgTextureTable.AddTexture( sgGeometryData_CoordsTexture )

    sgGeometryData_CoordsTextureShadingNode = sg.CreateShadingTextureNode()
    sgGeometryData_CoordsTextureShadingNode.SetTexCoordLevel( 0 )
    sgGeometryData_CoordsTextureShadingNode.SetTextureName( 'GeometryData_Coords' )

    sgMaterial.AddMaterialChannel( 'GeometryData_Coords' )
    sgMaterial.SetShadingNetwork( 'GeometryData_Coords', sgGeometryData_CoordsTextureShadingNode )
    sgGeometryData_NormalsTexture = sg.CreateTexture()
    sgGeometryData_NormalsTexture.SetName( 'GeometryData_Normals' )
    sgGeometryData_NormalsTexture.SetFilePath( geometrydata_normalsTextureFilePath )
    sgTextureTable.AddTexture( sgGeometryData_NormalsTexture )

    sgGeometryData_NormalsTextureShadingNode = sg.CreateShadingTextureNode()
    sgGeometryData_NormalsTextureShadingNode.SetTexCoordLevel( 0 )
    sgGeometryData_NormalsTextureShadingNode.SetTextureName( 'GeometryData_Normals' )

    sgMaterial.AddMaterialChannel( 'GeometryData_Normals' )
    sgMaterial.SetShadingNetwork( 'GeometryData_Normals', sgGeometryData_NormalsTextureShadingNode )
    sgGeometryData_MaterialIdsTexture = sg.CreateTexture()
    sgGeometryData_MaterialIdsTexture.SetName( 'GeometryData_MaterialIds' )
    sgGeometryData_MaterialIdsTexture.SetFilePath( geometrydata_materialidsTextureFilePath )
    sgTextureTable.AddTexture( sgGeometryData_MaterialIdsTexture )

    sgGeometryData_MaterialIdsTextureShadingNode = sg.CreateShadingTextureNode()
    sgGeometryData_MaterialIdsTextureShadingNode.SetTexCoordLevel( 0 )
    sgGeometryData_MaterialIdsTextureShadingNode.SetTextureName( 'GeometryData_MaterialIds' )

    sgMaterial.AddMaterialChannel( 'GeometryData_MaterialIds' )
    sgMaterial.SetShadingNetwork( 'GeometryData_MaterialIds', sgGeometryData_MaterialIdsTextureShadingNode )

    sgMaterialTable.AddMaterial( sgMaterial )

    sgScene.GetTextureTable().Clear()
    sgScene.GetMaterialTable().Clear()
    sgScene.GetTextureTable().Copy(sgTextureTable)
    sgScene.GetMaterialTable().Copy(sgMaterialTable)
    
    # Save processed scene.     
    print("Save processed scene.")
    SaveScene(sg, sgScene, 'Output.fbx')
    
    # Check log for any warnings or errors.     
    print("Check log for any warnings or errors.")
    CheckLog(sg)

if __name__ == '__main__':
        sg = simplygon_loader.init_simplygon()
        if sg is None:
            exit(Simplygon.GetLastInitializationError())

        RunGeometryDataDasting(sg)

        sg = None
        gc.collect()