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class IStandinUtilitiesModule

Utilities for Create/Merging/Moving/Generating AStandinMeshActor

Methods (public)

MethodDescription
AddActorsToStandinActorAdd a list of actors to a AStandIMeshActor.
AddActorToStandinActorAdd Actor to StandinActor.
AreActorsAlreadyBeingReplacedMethod to check if the actors in a list are already being replaced or not.
AreActorsInSamePersistingLevelCheck to see if actors belong in the same level.
BuildStandinMeshActorsBuild Standin Mesh Actors.
CreateStandinMeshActorCreates a new AStandinMeshActor replacing actors.
DestroyStandinActorDestory the StandinMeshActor.
GenerateStandinMeshesGenerate a Standin Mesh.
GetListOfPackagesToSaveForStandinsMethod to get a list of packages that are generated as part of Standin build process and require saving.
GetStandinActorGets the Standin Actor if the Actor has any.
GetStandinActorsGets a list of StandInMeshActor from the current world context.
GroupUnderStandinActorGroupUnderStandinActor
IsActorValidForStandinInclusionA method that return true if actor has valid static mesh components and can be used for standin.
MergeStandinActorsMerge StandinMeshAcors
RemoveActorFromStandinActorRemove and Actor from StandinActor if it belongs to a standin actor.
RemoveActorsFromStandinActorRemove a list of actors from a AStandInMeshActor.
SavePackagesForStandinsSave packages for standins.

AddActorsToStandinActor

AddActorToStandinActor

AreActorsAlreadyBeingReplaced

AreActorsInSamePersistingLevel

BuildStandinMeshActors

CreateStandinMeshActor

DestroyStandinActor

GenerateStandinMeshes

GetListOfPackagesToSaveForStandins

GetStandinActor

GetStandinActors

GroupUnderStandinActor

IsActorValidForStandinInclusion

MergeStandinActors

RemoveActorFromStandinActor

RemoveActorsFromStandinActor

SavePackagesForStandins