class IStandinUtilitiesModule
Utilities for Create/Merging/Moving/Generating AStandinMeshActor
Methods (public)
| Method | Description |
|---|---|
| AddActorsToStandinActor | Add a list of actors to a AStandIMeshActor. |
| AddActorToStandinActor | Add Actor to StandinActor. |
| AreActorsAlreadyBeingReplaced | Method to check if the actors in a list are already being replaced or not. |
| AreActorsInSamePersistingLevel | Check to see if actors belong in the same level. |
| BuildStandinMeshActors | Build Standin Mesh Actors. |
| CreateStandinMeshActor | Creates a new AStandinMeshActor replacing actors. |
| DestroyStandinActor | Destory the StandinMeshActor. |
| GenerateStandinMeshes | Generate a Standin Mesh. |
| GetListOfPackagesToSaveForStandins | Method to get a list of packages that are generated as part of Standin build process and require saving. |
| GetStandinActor | Gets the Standin Actor if the Actor has any. |
| GetStandinActors | Gets a list of StandInMeshActor from the current world context. |
| GroupUnderStandinActor | GroupUnderStandinActor |
| IsActorValidForStandinInclusion | A method that return true if actor has valid static mesh components and can be used for standin. |
| MergeStandinActors | Merge StandinMeshAcors |
| RemoveActorFromStandinActor | Remove and Actor from StandinActor if it belongs to a standin actor. |
| RemoveActorsFromStandinActor | Remove a list of actors from a AStandInMeshActor. |
| SavePackagesForStandins | Save packages for standins. |
Simplygon 10.2.11500.0