Skip to content
On this page

struct FBillboardCloudSettings

No description available.

Members

TypeMemberDescription
floatBillboardDensityDetermines how many billboards to create. A large BillboardDensity means that more billboards will be created to represent spatially spread out triangles better. Having a low BillboardDensity means that fewer billboards will be created and the distances from original leaves to billboards will get larger. The range is 0->1.
EBillboardModeBillboardModeSpecifies how the impostors should be mapped to the scene.
uint8FavorVerticalPlanesDetermines whether to prioritize generating vertical billboards which means they will be optimized to be viewed from the side. Otherwise, if the geometry in the input scene is mostly facing upwards/downwards then the generated billboards will also be facing upwards/downwards which makes them not well suited to being viewed from the side.
FFoliageSettingsFoliageSettingsNo description available.
floatGeometricComplexityDetermines the geometric complexity of the billboards. The value range is 0->1, where a value of Zero means that the billboards will be simple and not follow the projection closely. And a value of One means that the geometric complexity will be increased and follow the projection closely.
intMaxPlaneCountDetermines the maximum billboard count. When this criteria is met, it is not guaranteed that all triangles in the scene have been accurately mapped to a billboard yet. Triangles that have not been mapped to a billboard within the BillboardMaxDeviation distance will be mapped to an existing billboard that best represents the triangle.
uint8TwoSidedOnly applicable if BillboardMode: Foliage. Determines if the scene is intended to be viewed from both sides without back face culling.
FVectorUpVectorThe UpVector used in the Billboard Cloud Processor. Set this if the input scene has an up vector other than Y+. If FavorVerticalPlanes is enabled, the UpVector determines verticality.
uint8UseVisibilityWeightsDetermines whether to prioritize accurately mapping triangles with higher visibility to billboards.

Methods

MethodDescription
StaticStructNo description available.

StaticStruct