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Stand-In Outliner window overview

The Stand-In outliner is found under Window > Stand-In Outliner.

StandinOutliner
StandinOutliner

Stand-In Outliner Window

ColorDescription
——Button Widget
——Outliner Widget
——Settings Widget
——Stand-In Actor Context Menu Stand-In Outliner
——Static Mesh Actor Context Menu Stand-In Outliner

Button widget

The button widget has three buttons:

  • Create new Stand-In actor based on the level editor selection.
  • Build all Stand-In actors that have not been built already.
  • Rebuild all Stand-In actors regardless if the actors are built or not.

Outliner widget

Provides and overview of Stand-In Actors in the level.

ColorDescription
Eye iconControls actor visibility
NameActor name
TypeType of processing (i.e Near or Far)
Source CountNumber of source actors
TrianglesNumber of total triangles
LevelThe level where this Stand-In Actor exists
UserDataSimplygon specific UserData (i.e Clipping Geometry, Occluder )

Stand-In Actor Context Menu

Action accessible through Stand-In actor context menu are as follows:

  • Build or Rebuild single Stand-In actor by right-clicking and choose Build or Rebuild
  • Focus actor in level editor by double clicking any actor in Stand-In outliner.
  • Remove source actor from Stand-In actor by right-clicking the source actor and choose Remove from Stand-In actor

Static Mesh Actor Context Menu

Action accessible through static mesh actor context menu are as follows:

  • Remove source actor from Stand-In actor by right-clicking the source actor and choose Remove from Stand-In actor
  • **Tag actor as clipping geometry SimplygonUserData *
  • *Tag actor as occluder SimplygonUserData
  • Remove tag Simplygon specific*

Settings widget

You get access to the settings by selecting a Stand-In actor in the outliner, then you'll notice a new widget appearing in the empty space to the right in the outliner window. The first choice you'll have to make is to choose Stand-In type: Near or Far. See Near vs. Far to read more about the differences between the two types.

StandinNearSettingsStandinFarSettings

Overview of Stand-In settings, Near settings to the left and Far settings to the right

See Also

Stand-In Actor