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struct FVertexColorCasterSettings

No description available.

Members

TypeMemberDescription
floatColorSpaceEdgeThresholdThe color space edge threshold, which will define how many hard color borders there will be. Corners more similar than the threshold will be merged. This works similarly to HardEdgeAngle for normals; lower values leads more hard borders between neighboring corner colors, and higher values will give you more shared, smoother, colors. This also impacts data usage when using packed geometry since (more unique colors) == (more vertices). The distance is measured in RGBA space.
intDilationThe Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels.
EDitherTypeDitherTypeThe type of dithering to use when creating the output object.
EFillModeFillModeThe fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation.
class FStringMaterialChannelThe name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast.
class FStringOpacityChannelThe name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used. If the caster is run through a Pipeline object, the OpacityChannel set here will also be set as the output materials OpacityChannel property.
EOpacityChannelComponentOpacityChannelComponentThe component in the opacity channel to use as opacity value.
intOutputColorLevelThe OutputColorLevel index.
class FStringOutputColorNameThe OutputColorName string .
EOutputDDSCompressionTypeOutputDDSCompressionTypeDDS compression if output format is DDS.
EOutputImageFileFormatOutputImageFileFormatFile format for output texture.
EOutputPixelFormatOutputPixelFormatThe output pixel format
uint8UseMultisamplingEnable or disable multisampling.

Methods

MethodDescription
StaticStructNo description available.

StaticStruct