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ELODRecipeCommandletSwitches

LOD recipe commandlet switches to be used as arguments to modify the output of the commandlet.
Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -save -onlystaticmeshes

KeyValueComment
Help0x00000000Print commandlet help text.
Save0x00000001Save generated LODs and assets
SourceControl0x00000002Enables source control. Checking out, adding and submitting files.
LODRecipes0x00000003Specify one or more LOD recipes to build (separated with comma).
OnlyStaticMeshes0x00000004Generate LODs for static meshes only.
OnlySkeletalMeshes0x00000005Generate LODs for skeletal meshes only.
NUM0x00000006Number of enum values.

ELODRecipeFilterCriteria

No description available.

KeyValueComment
All0x00000000No description available.
StaticMeshes0x00000001No description available.
SkeletalMeshes0x00000002No description available.