Skip to content
On this page

Using NavMesh to visibility sampling

Open a level.

NavMesh Scene
NavMesh Scene

Add NavMesh bounds.

NavMesh Bounds
NavMesh Bounds

Add NavMesh Modifier bounds.

NavMesh Modifier
NavMesh Modifier

Generate NavMesh.

Generate NavMesh
Generate NavMesh

Add Simplygon NavMesh sampler.

Add Simplygon NavMesh Sampler
Add Simplygon NavMesh Sampler

Select Simplygon NavMesh visualizer and update parameters and click update.

Update parameter
Update parameter

Updated random sample points visualized. Tweak and update for better coverage.

Update parameter
Update parameter

Open World Settings tab Window / Stand-In Outliner.

Stand-In Outliner
Stand-In Outliner

Select static mesh actors in level editor.

NavMesh Scene
NavMesh Scene

Add Occluders to the scene.

Add Occluder
Add Occluder

Click Create in Stand-In Window.

Create Stand-In
Create Stand-In

Select Occluders in the Stand-In outliner. Left click and tag as occluder.

Tag Occluder
Tag Occluder

Check tags.

Check Occluder
Check Occluder

In the settings panel for pipeline choose Near.

Near Pipeline
Near Pipeline

Modify Near pipeline settings.

Modify Pipeline
Modify Pipeline

Modify Visibility Settings. Check Cull Triangles

Modify Pipeline
Modify Pipeline

Optional Add channels to bake.

Modify Pipeline
Modify Pipeline

Build Stand-In.

Build
Build

Finished Stand-In with merged geometry, baked material and culled triangles.

Result
Result