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struct FGeometryDataCasterSettings

No description available.

Members

TypeMemberDescription
intDilationThe Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels.
EDitherTypeDitherTypeThe type of dithering to use when creating the output object.
EFillModeFillModeThe fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation.
intGeometryDataFieldIndexThe GeometryDataFieldIndex setting, which specifies what field index to cast in the GeometryDataCaster, for fields where it is applicable (TexCoords, Tangents, Bitangents and Colors). The setting is ignored for other field types.
EGeometryDataFieldTypeGeometryDataFieldTypeThe GeometryDataFieldType setting, which specifies what field type to cast in the GeometryDataCaster.
FVector4MappingInfThe inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
floatMappingInfAProperty the inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
floatMappingInfBThe inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
floatMappingInfGThe inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
floatMappingInfRThe inferior/minimum value of field values to map onto the image data range (0->1). The minimum value will be represented by 0 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
FVector4MappingSupThe Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
floatMappingSupAProperty the Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
floatMappingSupBThe Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
floatMappingSupGThe Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
floatMappingSupRThe Superior/maximum value of field values to map onto the image data range (0->1). The maximum value will be represented by 1 in the image. Note that the mapping is only used for real value fields, not id-based fields, which cannot be scaled accurately.
class FStringMaterialChannelThe name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast.
class FStringOpacityChannelThe name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used. If the caster is run through a Pipeline object, the OpacityChannel set here will also be set as the output materials OpacityChannel property.
EOpacityChannelComponentOpacityChannelComponentThe component in the opacity channel to use as opacity value.
EOutputDDSCompressionTypeOutputDDSCompressionTypeDDS compression if output format is DDS.
EOutputImageFileFormatOutputImageFileFormatFile format for output texture.
EOutputPixelFormatOutputPixelFormatThe output pixel format
uint8UseMultisamplingEnable or disable multisampling.

Methods

MethodDescription
StaticStructNo description available.

StaticStruct