Skip to content
On this page

User Asset Data

Unreal Engine 5 provides functionality for adding metadata to UObjects. This kind of metadata can provide additional contextual information to developers or across application boundaries. The Simplygon UE5 plugin makes use of specific tags to allow users to mark Actors for different purposes. See Simplygon specific tags for more information.

Simplygon specific tags

The Simplygon UE5 plugin provides a specialized class for tagging Actors. These tags can be set from, for example the Stand-In outliner to provide additional data to the Simplygon API, which allows Simplygon to identify and use these objects for features such as visibility culling and clipping geometries.

TagDescription
Clipping GeometryTag an Actor as clipping geometry.
OccluderTag an Actor as an occluder.