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class ComputeCaster

ComputeCaster is the interface used to cast general values, using a GPU based shader.

Properties

PropertyDescription
CasterSourceThe CasterSource object. Sets all the upstream data needed for the caster (MappingImage, SourceMaterials, SourceTextures, etc.) so those settings will be ignored if this is set. (Inherited from MaterialCaster)
DebugOutputShaderFolderDebug setting. If set, the caster will output the generated shader files to the folder, named as [MaterialName]_[MaterialChannel].shader. The folder must exist, and be writeable.
DestMaterialIdThe DestMaterialId object. If set, only the parts of the destination map that. To disable, set to -1. (Inherited from MaterialCaster)
MappingImageThe MappingImage object. The MappingImage object contains the mapping between the Geometry and SourceGeometry objects. (Inherited from MaterialCaster)
NameThe name of the ComputeCaster object. (Inherited from Object)
OutputFilePathThe OutputFilePath file path, where the output image will be placed. Note that the extension will be appended the file path if it differs from the OutputImageFileFormat set in the caster settings object. Either OutputImage or OutputFilePath must be set. If OutputImage is set, then OutputFilePath is ignored. (Inherited from MaterialCaster)
OutputImageThe OutputImage object that will receive the image. The current contents of the image will be removed, and the image will be written to the Colors field of the ImageData object. Either OutputImage or OutputFilePath must be set. If OutputImage is set, then OutputFilePath is ignored. (Inherited from MaterialCaster)
SceneThe Scene object that will receive the data. Note that the scene object is only used when baking to geometry data, such as tessellated attributes or vertex data. (Inherited from MaterialCaster)
SourceMaterialsThe SourceMaterials object. The SourceMaterials object contains all materials of the the source geometry. The source geometry must have a "MaterialIds" field that indices the material table. (Inherited from MaterialCaster)
SourceTexturesThe SourceTextures object. The SourceTextures object contains all textures of the the source geometry. (Inherited from MaterialCaster)

Methods

MethodDescription
AddObserverAdds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
ClearClear all internal states of the object. This will NOT clear the parameters set in the object. (Inherited from ProcessingObject)
GetClassGet the name of the ComputeCaster class. (Inherited from Object)
GetComputeCasterSettingsThe Compute Caster settings object.
GetMaterialCasterSettingsThe settings object. (Inherited from MaterialCaster)
GetPercentDoneReturns the current progress of the processing as a value between 0 and 100. (Inherited from ProcessingObject)
IsAReturns true if ComputeCaster is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNullReturns true if the ComputeCaster object is invalid. (Inherited from Object)
IsSameObjectAsReturns true if the ComputeCaster object is valid. (Inherited from Object)
NewCopyCreate a new clone of the material caster, copying all settings. (Inherited from MaterialCaster)
NonNullReturns true if the ComputeCaster object is valid. (Inherited from Object)
PrintInfoPrints the content/info of the ComputeCaster object to the log. (Inherited from Object)
RemoveObserverRemoves a previously added observer object. (Inherited from Object)
RunProcessingRuns the processing the object is designed for. If the process succeeds, the return value is NoError. If the process fails, and the error is recoverable, an error code is returned. (Inherited from ProcessingObject)
ToJSONGet settings as JSON for debugging purposes. (Inherited from ProcessingObject)

Static methods

MethodDescription
IsClassAReturns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCastSafeCast makes sure the input object is of a class that can be cast into spComputeCaster, and if this is the case, returns the object cast into spComputeCaster. (Inherited from Object)

Properties details

CasterSource

The CasterSource object. Sets all the upstream data needed for the caster (MappingImage, SourceMaterials, SourceTextures, etc.) so those settings will be ignored if this is set.

DebugOutputShaderFolder

Debug setting. If set, the caster will output the generated shader files to the folder, named as [MaterialName]_[MaterialChannel].shader. The folder must exist, and be writeable.

DestMaterialId

The DestMaterialId object. If set, only the parts of the destination map that. To disable, set to -1.

MappingImage

The MappingImage object. The MappingImage object contains the mapping between the Geometry and SourceGeometry objects.

Name

The name of the ComputeCaster object. (Inherited from Object)

OutputFilePath

The OutputFilePath file path, where the output image will be placed. Note that the extension will be appended the file path if it differs from the OutputImageFileFormat set in the caster settings object. Either OutputImage or OutputFilePath must be set. If OutputImage is set, then OutputFilePath is ignored.

OutputImage

The OutputImage object that will receive the image. The current contents of the image will be removed, and the image will be written to the Colors field of the ImageData object. Either OutputImage or OutputFilePath must be set. If OutputImage is set, then OutputFilePath is ignored.

Scene

The Scene object that will receive the data. Note that the scene object is only used when baking to geometry data, such as tessellated attributes or vertex data.

SourceMaterials

The SourceMaterials object. The SourceMaterials object contains all materials of the the source geometry. The source geometry must have a "MaterialIds" field that indices the material table.

SourceTextures

The SourceTextures object. The SourceTextures object contains all textures of the the source geometry.

Methods details

AddObserver

Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

Clear

Clear all internal states of the object. This will NOT clear the parameters set in the object.

GetClass

Get the name of the ComputeCaster class. (Inherited from Object)

GetComputeCasterSettings

The Compute Caster settings object.

GetMaterialCasterSettings

The settings object.

GetPercentDone

Returns the current progress of the processing as a value between 0 and 100.

IsA

Returns true if ComputeCaster is a or is a descendant of the class named as the type parameter. (Inherited from Object)

IsNull

Returns true if the ComputeCaster object is invalid. (Inherited from Object)

IsSameObjectAs

Returns true if the ComputeCaster object is valid. (Inherited from Object)

NewCopy

Create a new clone of the material caster, copying all settings.

NonNull

Returns true if the ComputeCaster object is valid. (Inherited from Object)

PrintInfo

Prints the content/info of the ComputeCaster object to the log. (Inherited from Object)

RemoveObserver

Removes a previously added observer object. (Inherited from Object)

RunProcessing

Runs the processing the object is designed for. If the process succeeds, the return value is NoError. If the process fails, and the error is recoverable, an error code is returned.

ToJSON

Get settings as JSON for debugging purposes.

Static methods details

IsClassA

Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

SafeCast

SafeCast makes sure the input object is of a class that can be cast into spComputeCaster, and if this is the case, returns the object cast into spComputeCaster. (Inherited from Object)