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class ShaderParameterTextureArray ​

ShaderParameterTextureArray defines a texture array, which is used by the evaluation shader to fetch data from a bound textures.

Properties ​

PropertyDescription
NameThe name of the ShaderParameterTextureArray object. (Inherited from Object)
TextureNamesArrayThe string array which contains the bound array of textures. The size of the texture names array equals the size of the string array.
UseLayeredTextureIf LayeredTexture is set, the texture array will be exposed to the evaluation shader as a texture2DArray instead of as an array of texture2D.

Methods ​

MethodDescription
AddObserverAdds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClassGet the name of the ShaderParameterTextureArray class. (Inherited from Object)
IsAReturns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNullReturns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object)
IsSameObjectAsReturns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
NonNullReturns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
PrintInfoPrints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object)
RemoveObserverRemoves a previously added observer object. (Inherited from Object)

Static methods ​

MethodDescription
IsClassAReturns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCastSafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object)

Properties details ​

Name ​

The name of the ShaderParameterTextureArray object. (Inherited from Object)

TextureNamesArray ​

The string array which contains the bound array of textures. The size of the texture names array equals the size of the string array.

UseLayeredTexture ​

If LayeredTexture is set, the texture array will be exposed to the evaluation shader as a texture2DArray instead of as an array of texture2D.

Methods details ​

AddObserver ​

Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

GetClass ​

Get the name of the ShaderParameterTextureArray class. (Inherited from Object)

IsA ​

Returns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object)

IsNull ​

Returns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object)

IsSameObjectAs ​

Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)

NonNull ​

Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)

PrintInfo ​

Prints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object)

RemoveObserver ​

Removes a previously added observer object. (Inherited from Object)

Static methods details ​

IsClassA ​

Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

SafeCast ​

SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object)