enum
EVisibilityCameraMode
VisibilityCameraMode determines the camera setup the processor will use when calculating the visibility for reduction weights, texcoord weights, or culling.
Values
Key | Value | Comment |
---|---|---|
Manual | 0 | Use the SceneCameras in the input scene that have been selected using the CameraSelectionSet settings. If cameras exist in the scene, but no SelectionSet has been set, all existing cameras are used. If no cameras exist in the scene, VisibilityCameraMode falls back to VisibilityCameraMode::Sphere. |
Sphere | 1 | Use an automatic set of camera positions placed in a sphere around the input scene, covering it from all angles. Cameras in the input scene are ignored. |
Hemisphere | 2 | Use an automatic set of camera positions placed in a hemisphere around the up-axis defined by the VisibilitySettings. Cameras in the input scene are ignored. |
Key | Value | Comment |
---|---|---|
Manual | 0 | Use the SceneCameras in the input scene that have been selected using the CameraSelectionSet settings. If cameras exist in the scene, but no SelectionSet has been set, all existing cameras are used. If no cameras exist in the scene, VisibilityCameraMode falls back to VisibilityCameraMode::Sphere. |
Sphere | 1 | Use an automatic set of camera positions placed in a sphere around the input scene, covering it from all angles. Cameras in the input scene are ignored. |
Hemisphere | 2 | Use an automatic set of camera positions placed in a hemisphere around the up-axis defined by the VisibilitySettings. Cameras in the input scene are ignored. |
Key | Value | Comment |
---|---|---|
EVisibilityCameraMode_Manual | 0 | Use the SceneCameras in the input scene that have been selected using the CameraSelectionSet settings. If cameras exist in the scene, but no SelectionSet has been set, all existing cameras are used. If no cameras exist in the scene, VisibilityCameraMode falls back to VisibilityCameraMode::Sphere. |
EVisibilityCameraMode_Sphere | 1 | Use an automatic set of camera positions placed in a sphere around the input scene, covering it from all angles. Cameras in the input scene are ignored. |
EVisibilityCameraMode_Hemisphere | 2 | Use an automatic set of camera positions placed in a hemisphere around the up-axis defined by the VisibilitySettings. Cameras in the input scene are ignored. |