# struct
FVertexColorCasterSettings
No description available.
# Members
Type | Member | Description |
---|---|---|
float | ColorSpaceEdgeThreshold | The color space edge threshold, which will define how many hard color borders there will be. Corners more similar than the threshold will be merged. This works similarly to HardEdgeAngle for normals; lower values leads more hard borders between neighboring corner colors, and higher values will give you more shared, smoother, colors. This also impacts data usage when using packed geometry since (more unique colors) == (more vertices). The distance is measured in RGBA space. |
int32 | Dilation | The Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels. |
EDitherType | DitherType | The type of dithering to use when creating the output object. |
EFillMode | FillMode | The fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation. |
FString | MaterialChannel | The name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast. |
FString | OpacityChannel | The name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used. |
EOpacityChannelComponent | OpacityChannelComponent | The component in the opacity channel to use as opacity value. |
int32 | OutputColorLevel | The OutputColorLevel index. |
FString | OutputColorName | The OutputColorName string . |
EOutputDDSCompressionType | OutputDDSCompressionType | DDS compression if output format is DDS. |
EOutputImageFileFormat | OutputImageFileFormat | File format for output texture. |
EOutputPixelFormat | OutputPixelFormat | The output pixel format |
uint8 | UseMultisampling | Enable or disable multisampling. |