# struct FImpostorFromSingleViewSettings

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# Members

Type Member Description
float TexCoordPadding Normally, the processor will generate an impostor with texcoords from 0.0 to 1.0, giving perfect UV coverage in the final texture. If your engine uses permanent tiling rendering mode, you may need to add a small padding to avoid sub-pixel wrapping artifact at the impostor edges, which this setting supplies. Ex: Setting this to 0.01 will generate texcoords in the range 0.01 to 0.99.
float TightFittingDepthOffset This determines where the impostor will end up in depth. 0 is 'center', 1 is 'front' and -1 is 'back'.
uint8 TwoSided If set, the impostor will contain both front and back facing surfaces.
uint8 UseTightFitting If set, the impostor will exactly conform to the bounds of the geometry. If false, its dimensions will always be diameter*diameter.
FVector ViewDirection This vector determines how the resulting impostor geometry will be oriented. The billboard will be perpendicular to this vector.