# struct FRemeshingSettings

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# Members

Type Member Description
float HardEdgeAngle The normal hard angle cutoff in degrees.
EHoleFilling HoleFilling HoleFillling defines how aggresively the remesher will fill holes and cavities. What this does is to measure the volume and hole opening sizes of concavities in the input geometry and fill them in in the remeshing if the concavity is large enough with a small enough opening. This removes a lot of unnessecary geometry and is recommended to be kept at it's default rather than turning it off, it will in the vast majority of cases have a positive effect on the result.
uint8 KeepUnprocessedSceneMeshes If false, the processor will remove all geometry and scene nodes which was not selected for processing from the scene. If true, only the geometry in the ProcessSelectionSet will be replaced or updated. If old nodes are kept and a new geometry is added to the scene, it will always be the last child of the scene root. If generating a mappingimage to cast materials, new materialIds will also be appended to the end of the old material table instead of replacing the old ones.
int32 OnScreenSize The on-screen rendering size of the geometry. Allowed values are in the range 20 to 10000 pixels.
int32 ProcessSelectionSetID Selects which SelectionSet should be processed. If set to -1, all geometries in the scene will be processed.
FString ProcessSelectionSetName Selects which selection set should be processed. If the selection set is not found, all geometries in the scene will be processed. If both selection set name and ID are set, the name will be used.
ERemeshingMode RemeshingMode The remeshing mode, options are Outside, Inside and Manual. RemeshingMode defines if the remeshing processor remeshes the outside or the inside of the input geometry. Manual needs the user to define a position in space that will be considered as outside for the purposes of the remeshing. Position is set with RemeshingModeManualPosition. Hole filling only works with the mode Outside.
ESurfaceTransferMode SurfaceTransferMode The surface transfer mode.
uint8 TransferColors If set, vertex color channels will be sampled from the original mesh.
uint8 TransferNormals If set, the vertex normals channel will be sampled from the original mesh.