# class RecommendedTextureSizeCalculator

Estimates a coarse recommended UV size (width and height) for a geometry based on only its surface area and either the distance it is allowed to deviate or its intended on screen size. The UVs are assumed to be unique i.e. not tiled/repeated. RecommendedWidth and RecommendedHeight will only differ from each other if ForcePower2Texture is enabled.

# Properties

Property Description
ForcePower2Texture If true, then force the texture sizes to be a power of 2.
RecommendedTextureSizeMultiplier The texture size multiplier for the automatic texture size.

# Methods

Method Description
CalculateBasedOnDeviation Calculates the recommended UV size based on the surface area of the geometry and the allowed deviation. The recommended width and height can be fetched with the GetRecommendedWidth() and GetRecommendedHeight()
CalculateBasedOnOnScreenSize Calculates the recommended UV size based on the surface area of the geometry and the intended on screen size (in pixels) The recommended width and height can be fetched with the GetRecommendedWidth() and GetRecommendedHeight()
GetClass Get the name of the RecommendedTextureSizeCalculator class.
GetRecommendedHeight The recommended height calculated in CalculateRecommendedTextureSize()
GetRecommendedWidth The recommended width calculated in CalculateRecommendedTextureSize()
IsA Returns true if RecommendedTextureSizeCalculator is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the RecommendedTextureSizeCalculator object is invalid.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spRecommendedTextureSizeCalculator, and if this is the case, returns the object cast into spRecommendedTextureSizeCalculator.

# Properties details

# ForcePower2Texture

If true, then force the texture sizes to be a power of 2.

    # RecommendedTextureSizeMultiplier

    The texture size multiplier for the automatic texture size.

      # Methods details

      # CalculateBasedOnDeviation

      Calculates the recommended UV size based on the surface area of the geometry and the allowed deviation. The recommended width and height can be fetched with the GetRecommendedWidth() and GetRecommendedHeight()

        # CalculateBasedOnOnScreenSize

        Calculates the recommended UV size based on the surface area of the geometry and the intended on screen size (in pixels) The recommended width and height can be fetched with the GetRecommendedWidth() and GetRecommendedHeight()

          # GetClass

          Get the name of the RecommendedTextureSizeCalculator class.

            # GetRecommendedHeight

            The recommended height calculated in CalculateRecommendedTextureSize()

              # GetRecommendedWidth

              The recommended width calculated in CalculateRecommendedTextureSize()

                # IsA

                Returns true if RecommendedTextureSizeCalculator is a or is a descendant of the class named as the type parameter.

                  # IsNull

                  Returns true if the RecommendedTextureSizeCalculator object is invalid.

                    # Static methods details

                    # IsClassA

                    Returns true if the class is a or is a descendant of the class named as the type parameter.

                      # SafeCast

                      SafeCast makes sure the input object is of a class that can be cast into spRecommendedTextureSizeCalculator, and if this is the case, returns the object cast into spRecommendedTextureSizeCalculator.