# class Parameterizer

Computes texture coordinates for arbitrary geometry.

# Properties

Property Description
AutomaticTextureSizeMultiplier Set/Get a texture dimension length multiplier for the automatic texture size.
FeatureFlagsMask The FeatureFlagsMask. Any edge that has one of the flags present as a feature edge, will have the edge forced as a parameterization feature.
ForcePower2Texture If automatic_texture_size is enabled, then force the texture sizes to be a power of 2.
GutterSpace The minimum number of pixels between charts for mapping image index 0. Use SetGutterSpaceForImageIndex to set for another mapping image index.
InputMaterialCount The number of input materials used in the original geometry for mapping to multiple output materials. This needs to be set before you can set any specific in-out material mapping. 0 signifies that no in-out material mapping is used, ie. the process will produce one resulting mapping image.
LargeChartsImportance Only used when computing new UVs. The importance value for trying to have as large and few charts as possible. The closer the value is to 1, the slower it is. Having 0 means no extra focus will be put on reducing the number of charts. Having value 1 means maximum focus will be put on reducing the number of charts and thereby increasing the size of the charts.
MaxStretch The maximum allowed texture stretch. Range 0->1.
OutputMaterialCount The number of output mapping images that are to be generated. Setup the mapping between input and output materials with SetInputOutputMaterialMapping.
TextureHeight The height of the texture to use for mapping image index 0. Use SetTextureHeightForImageIndex to set for another mapping image index.
TextureWidth The width of the texture to use for mapping image index 0. Use SetTextureWidthForImageIndex to set for another mapping image index.
UseAutomaticTextureSize The automatic_texture_size flag. If true, then texture sizes will be computed for the reduced mesh depending on its pixel size on screen.
UseVertexWeights If UseVertexWeights is enabled, the weights help determine the UV charts and their UV area.
UseVisibilityWeights If UseVisibilityWeights is enabled, the weights help determine the UV charts and their UV area.

# Methods

Method Description
GetClass Get the name of the Parameterizer class.
GetGutterSpaceForImageIndex The minimum number of pixels between charts.
GetInputOutputMaterialMapping The previously set material mapping for mat_id.
GetTextureHeightForImageIndex The height of the texture to use.
GetTextureWidthForImageIndex The width of the texture to use.
IsA Returns true if Parameterizer is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the Parameterizer object is invalid.
Parameterize Executes the parameterization of the geometry.
SetGutterSpaceForImageIndex The minimum number of pixels between charts.
SetInputOutputMaterialMapping The material mapping for InMaterialId, meaning what material of the generated LOD InMaterialId will be baked into. Both InputMaterialCount and OutputMaterialCount need to be set for this mapping to work, and all original materials need to be mapped to an existing output id.
SetTextureHeightForImageIndex The height of the texture to use.
SetTextureWidthForImageIndex The width of the texture to use.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spParameterizer, and if this is the case, returns the object cast into spParameterizer.

# Properties details

# AutomaticTextureSizeMultiplier

Set/Get a texture dimension length multiplier for the automatic texture size.

    # FeatureFlagsMask

    The FeatureFlagsMask. Any edge that has one of the flags present as a feature edge, will have the edge forced as a parameterization feature.

      # ForcePower2Texture

      If automatic_texture_size is enabled, then force the texture sizes to be a power of 2.

        # GutterSpace

        The minimum number of pixels between charts for mapping image index 0. Use SetGutterSpaceForImageIndex to set for another mapping image index.

          # InputMaterialCount

          The number of input materials used in the original geometry for mapping to multiple output materials. This needs to be set before you can set any specific in-out material mapping. 0 signifies that no in-out material mapping is used, ie. the process will produce one resulting mapping image.

            # LargeChartsImportance

            Only used when computing new UVs. The importance value for trying to have as large and few charts as possible. The closer the value is to 1, the slower it is. Having 0 means no extra focus will be put on reducing the number of charts. Having value 1 means maximum focus will be put on reducing the number of charts and thereby increasing the size of the charts.

              # MaxStretch

              The maximum allowed texture stretch. Range 0->1.

                # OutputMaterialCount

                The number of output mapping images that are to be generated. Setup the mapping between input and output materials with SetInputOutputMaterialMapping.

                  # TextureHeight

                  The height of the texture to use for mapping image index 0. Use SetTextureHeightForImageIndex to set for another mapping image index.

                    # TextureWidth

                    The width of the texture to use for mapping image index 0. Use SetTextureWidthForImageIndex to set for another mapping image index.

                      # UseAutomaticTextureSize

                      The automatic_texture_size flag. If true, then texture sizes will be computed for the reduced mesh depending on its pixel size on screen.

                        # UseVertexWeights

                        If UseVertexWeights is enabled, the weights help determine the UV charts and their UV area.

                          # UseVisibilityWeights

                          If UseVisibilityWeights is enabled, the weights help determine the UV charts and their UV area.

                            # Methods details

                            # GetClass

                            Get the name of the Parameterizer class.

                              # GetGutterSpaceForImageIndex

                              The minimum number of pixels between charts.

                                # GetInputOutputMaterialMapping

                                The previously set material mapping for mat_id.

                                  # GetTextureHeightForImageIndex

                                  The height of the texture to use.

                                    # GetTextureWidthForImageIndex

                                    The width of the texture to use.

                                      # IsA

                                      Returns true if Parameterizer is a or is a descendant of the class named as the type parameter.

                                        # IsNull

                                        Returns true if the Parameterizer object is invalid.

                                          # Parameterize

                                          Executes the parameterization of the geometry.

                                            # SetGutterSpaceForImageIndex

                                            The minimum number of pixels between charts.

                                              # SetInputOutputMaterialMapping

                                              The material mapping for InMaterialId, meaning what material of the generated LOD InMaterialId will be baked into. Both InputMaterialCount and OutputMaterialCount need to be set for this mapping to work, and all original materials need to be mapped to an existing output id.

                                                # SetTextureHeightForImageIndex

                                                The height of the texture to use.

                                                  # SetTextureWidthForImageIndex

                                                  The width of the texture to use.

                                                    # Static methods details

                                                    # IsClassA

                                                    Returns true if the class is a or is a descendant of the class named as the type parameter.

                                                      # SafeCast

                                                      SafeCast makes sure the input object is of a class that can be cast into spParameterizer, and if this is the case, returns the object cast into spParameterizer.