# class GenerateLightmapTexCoordSettings

GenerateLightmapTexCoordSettings is the interface used to manage light map uv generation.

# Properties

Property Description
ChartAggregatorMode Determines which method to use when aggregating the UVs. TextureSizeProportions - Aggregated UV charts will be scaled to keep their relative pixel density relative to all other UV charts. The user can still set the size of the output texture maps. SurfaceArea - Aggregated UV charts will have their size set based on its actual geometrical size. OriginalPixelDensity - The combined atlas will be resized to fit each chart so that all charts retain the same amount of pixels as they originally had. This will override any manually set texture size. UVSizeProportions - Aggregated UV charts will have their size set based on its original UV size, disregarding the size of the texture they are used in.");.
GenerateLightmapTexCoord Property for whether to generate an extra set of TexCoords for LightMapping.
GutterSpace The minimum number of pixels between charts of the output mapping image.
LightmapTexCoordLevel The texture coordinate level used for storing the LightMap UVs. The texcoord name has priority over level. If neither name or level is set then output would be level 0.
LightmapTexCoordName The texture coordinate level name used for storing the generated Lightmap UVs. If this is not set will default to level. If neither name or level is set then output would be level 0.
TextureHeight The height of the texture of the output mapping image.
TextureWidth The width of the texture of the output mapping image.

# Methods

Method Description
GetBoolParameter Get a named parameter boolean value.
GetClass Get the name of the GenerateLightmapTexCoordSettings class.
GetDoubleParameter Get a named parameter floating point value.
GetErrorString Returns a string describing the error that was found the last time ValidateSettings was performed.
GetIntParameter Get a named parameter integer value.
GetStringParameter Get a named parameter string value.
GetUIntParameter Get a named parameter unsigned integer value.
IsA Returns true if GenerateLightmapTexCoordSettings is a or is a descendant of the class named as the type parameter.
IsNull Returns true if the GenerateLightmapTexCoordSettings object is invalid.
SetBoolParameter Set a named parameter boolean value.
SetDoubleParameter Set a named parameter floating point value.
SetIntParameter Set a named parameter integer value.
SetStringParameter Set a named parameter string value.
SetUIntParameter Set a named parameter unsigned integer value.
ToJSON Get settings as JSON for debugging purposes.
ValidateSettings Validates the current settings values.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter.
SafeCast SafeCast makes sure the input object is of a class that can be cast into spGenerateLightmapTexCoordSettings, and if this is the case, returns the object cast into spGenerateLightmapTexCoordSettings.

# Properties details

# ChartAggregatorMode

Determines which method to use when aggregating the UVs. TextureSizeProportions - Aggregated UV charts will be scaled to keep their relative pixel density relative to all other UV charts. The user can still set the size of the output texture maps. SurfaceArea - Aggregated UV charts will have their size set based on its actual geometrical size. OriginalPixelDensity - The combined atlas will be resized to fit each chart so that all charts retain the same amount of pixels as they originally had. This will override any manually set texture size. UVSizeProportions - Aggregated UV charts will have their size set based on its original UV size, disregarding the size of the texture they are used in.");.

    # GenerateLightmapTexCoord

    Property for whether to generate an extra set of TexCoords for LightMapping.

      # GutterSpace

      The minimum number of pixels between charts of the output mapping image.

        # LightmapTexCoordLevel

        The texture coordinate level used for storing the LightMap UVs. The texcoord name has priority over level. If neither name or level is set then output would be level 0.

          # LightmapTexCoordName

          The texture coordinate level name used for storing the generated Lightmap UVs. If this is not set will default to level. If neither name or level is set then output would be level 0.

            # TextureHeight

            The height of the texture of the output mapping image.

              # TextureWidth

              The width of the texture of the output mapping image.

                # Methods details

                # GetBoolParameter

                Get a named parameter boolean value.

                  # GetClass

                  Get the name of the GenerateLightmapTexCoordSettings class.

                    # GetDoubleParameter

                    Get a named parameter floating point value.

                      # GetErrorString

                      Returns a string describing the error that was found the last time ValidateSettings was performed.

                        # GetIntParameter

                        Get a named parameter integer value.

                          # GetStringParameter

                          Get a named parameter string value.

                            # GetUIntParameter

                            Get a named parameter unsigned integer value.

                              # IsA

                              Returns true if GenerateLightmapTexCoordSettings is a or is a descendant of the class named as the type parameter.

                                # IsNull

                                Returns true if the GenerateLightmapTexCoordSettings object is invalid.

                                  # SetBoolParameter

                                  Set a named parameter boolean value.

                                    # SetDoubleParameter

                                    Set a named parameter floating point value.

                                      # SetIntParameter

                                      Set a named parameter integer value.

                                        # SetStringParameter

                                        Set a named parameter string value.

                                          # SetUIntParameter

                                          Set a named parameter unsigned integer value.

                                            # ToJSON

                                            Get settings as JSON for debugging purposes.

                                              # ValidateSettings

                                              Validates the current settings values.

                                                # Static methods details

                                                # IsClassA

                                                Returns true if the class is a or is a descendant of the class named as the type parameter.

                                                  # SafeCast

                                                  SafeCast makes sure the input object is of a class that can be cast into spGenerateLightmapTexCoordSettings, and if this is the case, returns the object cast into spGenerateLightmapTexCoordSettings.