# class ShaderParameterSamplerState

ShaderParameterSamplerState defines a named sampler state that override default sampler state and can be shared between multiple spShaderParameterSampler's.

# Properties

Property Description
AddressU The addressing mode for U coordinate outside of [0,1)
AddressV The addressing mode for V coordinate outside of [0,1)
AddressW The addressing mode for W coordinate outside of [0,1)
MagFilter The magnification filter to apply to texture lookups.
MinFilter The minification filter to apply to texture lookups.
Name The name of the ShaderParameterSamplerState object. (Inherited from Object)
UnNormalizedCoordinates The flag controls weather texture coordinates are normalized or not. If set to true the allowed coordinate range is zero to image. If set to false range is zero to one. Is false by default.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the ShaderParameterSamplerState class. (Inherited from Object)
IsA Returns true if ShaderParameterSamplerState is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShaderParameterSamplerState object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object)
NonNull Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShaderParameterSamplerState object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSamplerState, and if this is the case, returns the object cast into spShaderParameterSamplerState. (Inherited from Object)

# Properties details

# AddressU

The addressing mode for U coordinate outside of [0,1)

    # AddressV

    The addressing mode for V coordinate outside of [0,1)

      # AddressW

      The addressing mode for W coordinate outside of [0,1)

        # MagFilter

        The magnification filter to apply to texture lookups.

          # MinFilter

          The minification filter to apply to texture lookups.

            # Name

            The name of the ShaderParameterSamplerState object. (Inherited from Object)

              # UnNormalizedCoordinates

              The flag controls weather texture coordinates are normalized or not. If set to true the allowed coordinate range is zero to image. If set to false range is zero to one. Is false by default.

                # Methods details

                # AddObserver

                Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

                  # GetClass

                  Get the name of the ShaderParameterSamplerState class. (Inherited from Object)

                    # IsA

                    Returns true if ShaderParameterSamplerState is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                      # IsNull

                      Returns true if the ShaderParameterSamplerState object is invalid. (Inherited from Object)

                        # IsSameObjectAs

                        Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object)

                          # NonNull

                          Returns true if the ShaderParameterSamplerState object is valid. (Inherited from Object)

                            # PrintInfo

                            Prints the content/info of the ShaderParameterSamplerState object to the log. (Inherited from Object)

                              # RemoveObserver

                              Removes a previously added observer object. (Inherited from Object)

                                # Static methods details

                                # IsClassA

                                Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                  # SafeCast

                                  SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSamplerState, and if this is the case, returns the object cast into spShaderParameterSamplerState. (Inherited from Object)