# class MaterialEvaluationShaderAttributeTable

MaterialEvaluationShaderAttributeTable keeps information on material attributes used while setting up compute casting using the material evaluation shader.

# Properties

Property Description
Name The name of the MaterialEvaluationShaderAttributeTable object. (Inherited from Object)

# Methods

Method Description
AddAttribute Adds a attribute to the table. The returned value is the id of the attribute within the table.
AddItem Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem(). (Inherited from Table)
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
Clear Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0. (Inherited from Table)
Copy Clears the current table and copies the items from a source table. (Inherited from Table)
FindAttribute Finds a attribute in the table, using the attribute name. Note names are unique
FindAttributeId Finds the id of a attribute in the table, using the attribute name. Note attribute names are unique.
FindItem Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned. (Inherited from Table)
FindItemId Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1. (Inherited from Table)
GetAttribute Returns the i:th attribute, using the id of the attribute.
GetAttributesCount Returns the number of attribute in the table.
GetClass Get the name of the MaterialEvaluationShaderAttributeTable class. (Inherited from Object)
GetItem Returns the i:th item, using the id of the item. (Inherited from Table)
GetItemsCount The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table. (Inherited from Table)
IsA Returns true if MaterialEvaluationShaderAttributeTable is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the MaterialEvaluationShaderAttributeTable object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the MaterialEvaluationShaderAttributeTable object is valid. (Inherited from Object)
NonNull Returns true if the MaterialEvaluationShaderAttributeTable object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the MaterialEvaluationShaderAttributeTable object to the log. (Inherited from Object)
RemoveAttribute Removes a attribute. If GetMaterialEvaluationShaderAttribute is called with the attribute id, the value returned will be null.
RemoveItem Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id. (Inherited from Table)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
SetAttribute Sets a attribute in the table.
SetItem Sets an item in the table. The id must exist in the table. (Inherited from Table)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spMaterialEvaluationShaderAttributeTable, and if this is the case, returns the object cast into spMaterialEvaluationShaderAttributeTable. (Inherited from Object)

# Properties details

# Name

The name of the MaterialEvaluationShaderAttributeTable object. (Inherited from Object)

    # Methods details

    # AddAttribute

    Adds a attribute to the table. The returned value is the id of the attribute within the table.

      # AddItem

      Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem().

        # AddObserver

        Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

          # Clear

          Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0.

            # Copy

            Clears the current table and copies the items from a source table.

              # FindAttribute

              Finds a attribute in the table, using the attribute name. Note names are unique

                # FindAttributeId

                Finds the id of a attribute in the table, using the attribute name. Note attribute names are unique.

                  # FindItem

                  Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned.

                    # FindItemId

                    Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1.

                      # GetAttribute

                      Returns the i:th attribute, using the id of the attribute.

                        # GetAttributesCount

                        Returns the number of attribute in the table.

                          # GetClass

                          Get the name of the MaterialEvaluationShaderAttributeTable class. (Inherited from Object)

                            # GetItem

                            Returns the i:th item, using the id of the item.

                              # GetItemsCount

                              The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table.

                                # IsA

                                Returns true if MaterialEvaluationShaderAttributeTable is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                  # IsNull

                                  Returns true if the MaterialEvaluationShaderAttributeTable object is invalid. (Inherited from Object)

                                    # IsSameObjectAs

                                    Returns true if the MaterialEvaluationShaderAttributeTable object is valid. (Inherited from Object)

                                      # NonNull

                                      Returns true if the MaterialEvaluationShaderAttributeTable object is valid. (Inherited from Object)

                                        # PrintInfo

                                        Prints the content/info of the MaterialEvaluationShaderAttributeTable object to the log. (Inherited from Object)

                                          # RemoveAttribute

                                          Removes a attribute. If GetMaterialEvaluationShaderAttribute is called with the attribute id, the value returned will be null.

                                            # RemoveItem

                                            Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id.

                                              # RemoveObserver

                                              Removes a previously added observer object. (Inherited from Object)

                                                # SetAttribute

                                                Sets a attribute in the table.

                                                  # SetItem

                                                  Sets an item in the table. The id must exist in the table.

                                                    # Static methods details

                                                    # IsClassA

                                                    Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                      # SafeCast

                                                      SafeCast makes sure the input object is of a class that can be cast into spMaterialEvaluationShaderAttributeTable, and if this is the case, returns the object cast into spMaterialEvaluationShaderAttributeTable. (Inherited from Object)