# class ShaderParameterSampler

ShaderParameterSampler defines a sampler used by the evaluation shader to sample data from a specified texture.

# Properties

Property Description
Name The name of the ShaderParameterSampler object. (Inherited from Object)
SamplerState The name of the spShaderParameterSamplerState to use to override default sampler setting when setting up this sampler.
TextureName The name of the texture bound to the sampler. This name is used for lookup in the texture table.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the ShaderParameterSampler class. (Inherited from Object)
IsA Returns true if ShaderParameterSampler is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShaderParameterSampler object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShaderParameterSampler object is valid. (Inherited from Object)
NonNull Returns true if the ShaderParameterSampler object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShaderParameterSampler object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSampler, and if this is the case, returns the object cast into spShaderParameterSampler. (Inherited from Object)

# Properties details

# Name

The name of the ShaderParameterSampler object. (Inherited from Object)

    # SamplerState

    The name of the spShaderParameterSamplerState to use to override default sampler setting when setting up this sampler.

      # TextureName

      The name of the texture bound to the sampler. This name is used for lookup in the texture table.

        # Methods details

        # AddObserver

        Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

          # GetClass

          Get the name of the ShaderParameterSampler class. (Inherited from Object)

            # IsA

            Returns true if ShaderParameterSampler is a or is a descendant of the class named as the type parameter. (Inherited from Object)

              # IsNull

              Returns true if the ShaderParameterSampler object is invalid. (Inherited from Object)

                # IsSameObjectAs

                Returns true if the ShaderParameterSampler object is valid. (Inherited from Object)

                  # NonNull

                  Returns true if the ShaderParameterSampler object is valid. (Inherited from Object)

                    # PrintInfo

                    Prints the content/info of the ShaderParameterSampler object to the log. (Inherited from Object)

                      # RemoveObserver

                      Removes a previously added observer object. (Inherited from Object)

                        # Static methods details

                        # IsClassA

                        Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                          # SafeCast

                          SafeCast makes sure the input object is of a class that can be cast into spShaderParameterSampler, and if this is the case, returns the object cast into spShaderParameterSampler. (Inherited from Object)