# News in Simplygon 9.2

# Improved logging

Simplified how to enable logging and improved log output, visit Logging API reference.

# Support for morph targets in 3DS Max

Added support for Morph Targets:

  • One morph target per channel
  • Multiple morph targets per channel (progressive morph targets)

For more information about morph targets, visit Preserve morph targets through Simplygon.

# Support for additional material nodes in 3DS Max

Added support for additional material nodes for Standard material (3DS Max 2017-2020) and Physical material (3DS Max 2021 and later):

  • Multiply
  • Tint
  • Composite

For more information about material nodes, visit Max material nodes.

# Support for 3DS Max 2022

Autodesk 3ds Max 2022 is now supported in Simplygon 9.2.

# Max and Maya plugins open sourced on GitHub

Simplygon Max and Maya plugins are open sourced on GitHub: https://github.com/microsoft/Simplygon-DCC-Integrations (opens new window).

# Simplygon API usage examples open sourced on GitHub

Simplygon API examples are open sourced on GitHub: https://github.com/microsoft/Simplygon-API-Examples (opens new window).

# Pre-processing validation on input enabled per default

Simplygon now by default run a validation step on all input scenes. This is a very quick validation, that is there to make sure the input scene is set up correctly, so that the process will not be hindered by eg a missing geometry etc. See more info here.