# News in Simplygon 9.2
# Improved logging
Simplified how to enable logging and improved log output, visit Logging API reference.
# Support for morph targets in 3DS Max
Added support for Morph Targets:
- One morph target per channel
- Multiple morph targets per channel (progressive morph targets)
For more information about morph targets, visit Preserve morph targets through Simplygon.
# Support for additional material nodes in 3DS Max
Added support for additional material nodes for Standard material (3DS Max 2017-2020) and Physical material (3DS Max 2021 and later):
- Multiply
- Tint
- Composite
For more information about material nodes, visit Max material nodes.
# Support for 3DS Max 2022
Autodesk 3ds Max 2022 is now supported in Simplygon 9.2.
# Max and Maya plugins open sourced on GitHub
Simplygon Max and Maya plugins are open sourced on GitHub: https://github.com/microsoft/Simplygon-DCC-Integrations (opens new window).
# Simplygon API usage examples open sourced on GitHub
Simplygon API examples are open sourced on GitHub: https://github.com/microsoft/Simplygon-API-Examples (opens new window).
# Pre-processing validation on input enabled per default
Simplygon now by default run a validation step on all input scenes. This is a very quick validation, that is there to make sure the input scene is set up correctly, so that the process will not be hindered by eg a missing geometry etc. See more info here.