# Enums

# ELODRecipeCommandletSwitches

LOD recipe commandlet switches to be used as arguments to modify the output of the commandlet.
Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -save -onlystaticmeshes

Key Value Comment
Help 0x00000000 Print commandlet help text.
Save 0x00000001 Save generated LODs and assets
SourceControl 0x00000002 Enables source control. Checking out, adding and submitting files.
LODRecipes 0x00000003 Specify one or more LOD recipes to build (separated with comma).
OnlyStaticMeshes 0x00000004 Generate LODs for static meshes only.
OnlySkeletalMeshes 0x00000005 Generate LODs for skeletal meshes only.
NUM 0x00000006 Number of enum values.

# ELODRecipeFilterCriteria

No description available.

Key Value Comment
All 0x00000000 No description available.
StaticMeshes 0x00000001 No description available.
SkeletalMeshes 0x00000002 No description available.