# class FLODRecipeManager

LOD Recipe Manager to control building and managing LOD Recipes

# Methods (public)

Method Description
Build Build the following Skeletal or StaticMesh.
Build Build Recipes.
BuildAll Build all Recipes
Get a static method to get instance of the FLODRecipeManager

# Build

# Syntax

void Build(TSoftObjectPtr<UObject>);

# Parameters

Type Name Description
TSoftObjectPtr<UObject> Mesh

Return Type: void

# Build

# Syntax

void Build(const TArray<class ULODRecipe *> &, const FLODRecipeContext &);

# Parameters

Type Name Description
TArray< ULODRecipe > LODRecipes A List of Recipes to build.
FLODRecipeContext InContext Filter context to run either static or skeletal meshes.

Return Type: void

# BuildAll

# Syntax

void BuildAll();

# Parameters

BuildAll takes no parameters.
Return Type: void

# Get

# Syntax

FLODRecipeManager & Get();

# Parameters

Get takes no parameters.
Return Type: FLODRecipeManager