# class ULODRecipeCommandlet

The following commandlet use the asset registry to look for LOD recipes and build them.
Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -rebuild -nosourcecontrol

# Methods (public)

Method Description
Main Commandlet entry point overriden from UCommandlet

# Main

# Syntax

int32 Main(const FString &);

# Parameters

Type Name Description
FString Params String containing the arguements for the commandlet.

Return Type: int32