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struct FColorCasterSettings

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Members

TypeMemberDescription
uint8BakeOpacityInAlphaIf set, the total opacity of the baked layers replaces the alpha value in the output texture.
intDilationThe Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels.
EDitherTypeDitherTypeThe type of dithering to use when creating the output object.
EFillModeFillModeThe fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation.
class FStringMaterialChannelThe name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast.
class FStringOpacityChannelThe name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used. If the caster is run through a Pipeline object, the OpacityChannel set here will also be set as the output materials OpacityChannel property.
EOpacityChannelComponentOpacityChannelComponentThe component in the opacity channel to use as opacity value.
EOutputDDSCompressionTypeOutputDDSCompressionTypeDDS compression if output format is DDS.
EOutputImageFileFormatOutputImageFileFormatFile format for output texture.
EOutputOpacityTypeOutputOpacityTypeThe opacity type determines how the opacity channel of this material should be saved. To make (0.0->1.0) map to (transparent-opaque), use 'Opacity'. To make (0.0->1.0) map to (opaque-transparent), use 'Transparency'
EOutputPixelFormatOutputPixelFormatThe output pixel format
uint8OutputSRGBIf set, output textures are exported in sRGB format. Input texture format is determined by the flag in the corresponding texture node in the material definition.
uint8SkipCastingIfNoInputChannelIf this flag is set, the caster will only run if there is at least one input material that has the main input channel which is to be cast. If the flag is not set, the caster will always produce an output, even if it is totally empty/unset.
uint8UseMultisamplingEnable or disable multisampling.