Using NavMesh to visibility sampling
Open a level.
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Add NavMesh bounds.
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Add NavMesh Modifier bounds.
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Generate NavMesh.
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Add Simplygon NavMesh sampler.
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Select Simplygon NavMesh visualizer and update parameters and click update.
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Updated random sample points visualized. Tweak and update for better coverage.
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Open World Settings tab Window / Stand-In Outliner.
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Select static mesh actors in level editor.
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Add Occluders to the scene.
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Click Create in Stand-In Window.
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Select Occluders in the Stand-In outliner. Left click and tag as occluder.
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Check tags.
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In the settings panel for pipeline choose Near.
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Modify Near pipeline settings.
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Modify Visibility Settings. Check Cull Triangles
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Optional Add channels to bake.
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Build Stand-In.
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Finished Stand-In with merged geometry, baked material and culled triangles.
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