LOD Recipe - Build using commandlet
Prerequisites
- A LOD recipe asset prepared with mesh(es) and LOD(s) settings. Create a LOD recipe using this quickstart.
Build using commandlet
Use the below example to build all LOD recipes belonging to <ProjectName>. The example also saves all generated LODs without using source control.
sh
UnrealEditor-cmd.exe <ProjectName> -AllowCommandletRendering -run=LODRecipeCommandlet -Save -NoSourceControl
Important
-AllowCommandletRendering is needed for a successive build if material baking is enabled by any of the LOD recipes