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LOD Recipe - Material baking

Run the editor and open the content browser.

Click Add New / Simplygon / LOD Recipe and type a name.

New LOD Recipe

Open the LOD Recipe editor by double clicking the new asset.

Add a mesh using Add Mesh in the toolbar.

Add Mesh

Change Number of LODs to 2.

Add Mesh

Add two Material Property Casters and select Base Color and Normal

Select reduction pipeline

Note

Material baking for a LOD is enabled by adding casters and disabled by removing all casters.

Note

You can change the texture resolution by navigating to Mapping Image Settings / Output Material Settings / 0

Select reduction pipeline

Save the asset.

Press the Build button in the toolbar to generate LOD1 with baked materials.