# class ShadingTextureNode

TextureNode describes a texture source node in a shading network.

# Properties

Property Description
ColorSpaceOverride Used to override the color space of the sampled texture. Set to Undefined to not override, and use the color space defined in the texture and/or image data object.
Name The name of the ShadingTextureNode object. (Inherited from Object)
OffsetU The OffsetU value, which is will be added to the U-coordinate when sampling.
OffsetV The OffsetV value, which is will be added to the V-coordinate when sampling.
Rotation The rotation value, which is used to rotate the UV coordinates when sampling.
TexCoordLevel The texture texture coordinate level. The texture level is used during casting if the TexCoordName has not been set. Setting the TexCoordName is still required for generating shader code.
TexCoordName The name of the texture coordinate. If not set, the material uses the texture level (index) instead. The TexCoordName is required when generating shader data.
TextureName The name of the texture in the texture table used for casting. If both this and texture image is set, the casting uses the texture image.
TextureWrapMode The texture wrap mode in both U and V direction, which determines what happens to texture samples outside the 0-1 range. Setting this property affects both U and V direction, and getting this property returns the wrap mode in U direction in the case when they are different.
TextureWrapModeU The texture wrap mode in U direction, which determines what happens to texture samples outside the 0-1 range.
TextureWrapModeV The texture wrap mode in V direction, which determines what happens to texture samples outside the 0-1 range.
TileU The TileU value, which is multiplied into the U-coordinate when sampling.
TileV The TileV value, which is multiplied into the U-coordinate when sampling.
UseSRGB The use of sRGB when decoding the texture into an RGBA value.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the ShadingTextureNode class. (Inherited from Object)
GetDefaultParameterAlpha The default parameter values. (Inherited from ShadingNode)
GetDefaultParameterBlue The default parameter values. (Inherited from ShadingNode)
GetDefaultParameterGreen The default parameter values. (Inherited from ShadingNode)
GetDefaultParameterRed The default parameter values. (Inherited from ShadingNode)
GetParameterCount The input count. (Inherited from ShadingNode)
GetParameterName The name of a parameter. (Inherited from ShadingNode)
IsA Returns true if ShadingTextureNode is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShadingTextureNode object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShadingTextureNode object is valid. (Inherited from Object)
NonNull Returns true if the ShadingTextureNode object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShadingTextureNode object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
SetDefaultParameter The default parameter values. (Inherited from ShadingNode)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShadingTextureNode, and if this is the case, returns the object cast into spShadingTextureNode. (Inherited from Object)

# Properties details

# ColorSpaceOverride

Used to override the color space of the sampled texture. Set to Undefined to not override, and use the color space defined in the texture and/or image data object.

    # Name

    The name of the ShadingTextureNode object. (Inherited from Object)

      # OffsetU

      The OffsetU value, which is will be added to the U-coordinate when sampling.

        # OffsetV

        The OffsetV value, which is will be added to the V-coordinate when sampling.

          # Rotation

          The rotation value, which is used to rotate the UV coordinates when sampling.

            # TexCoordLevel

            The texture texture coordinate level. The texture level is used during casting if the TexCoordName has not been set. Setting the TexCoordName is still required for generating shader code.

              # TexCoordName

              The name of the texture coordinate. If not set, the material uses the texture level (index) instead. The TexCoordName is required when generating shader data.

                # TextureName

                The name of the texture in the texture table used for casting. If both this and texture image is set, the casting uses the texture image.

                  # TextureWrapMode

                  The texture wrap mode in both U and V direction, which determines what happens to texture samples outside the 0-1 range. Setting this property affects both U and V direction, and getting this property returns the wrap mode in U direction in the case when they are different.

                    # TextureWrapModeU

                    The texture wrap mode in U direction, which determines what happens to texture samples outside the 0-1 range.

                      # TextureWrapModeV

                      The texture wrap mode in V direction, which determines what happens to texture samples outside the 0-1 range.

                        # TileU

                        The TileU value, which is multiplied into the U-coordinate when sampling.

                          # TileV

                          The TileV value, which is multiplied into the U-coordinate when sampling.

                            # UseSRGB

                            The use of sRGB when decoding the texture into an RGBA value.

                            WARNING

                            This property is marked as deprecated and will be removed in a future version.

                            Use ColorSpaceOverride instead.

                              # Methods details

                              # AddObserver

                              Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

                                # GetClass

                                Get the name of the ShadingTextureNode class. (Inherited from Object)

                                  # GetDefaultParameterAlpha

                                  The default parameter values.

                                    # GetDefaultParameterBlue

                                    The default parameter values.

                                      # GetDefaultParameterGreen

                                      The default parameter values.

                                        # GetDefaultParameterRed

                                        The default parameter values.

                                          # GetParameterCount

                                          The input count.

                                            # GetParameterName

                                            The name of a parameter.

                                              # IsA

                                              Returns true if ShadingTextureNode is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                # IsNull

                                                Returns true if the ShadingTextureNode object is invalid. (Inherited from Object)

                                                  # IsSameObjectAs

                                                  Returns true if the ShadingTextureNode object is valid. (Inherited from Object)

                                                    # NonNull

                                                    Returns true if the ShadingTextureNode object is valid. (Inherited from Object)

                                                      # PrintInfo

                                                      Prints the content/info of the ShadingTextureNode object to the log. (Inherited from Object)

                                                        # RemoveObserver

                                                        Removes a previously added observer object. (Inherited from Object)

                                                          # SetDefaultParameter

                                                          The default parameter values.

                                                            # Static methods details

                                                            # IsClassA

                                                            Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                              # SafeCast

                                                              SafeCast makes sure the input object is of a class that can be cast into spShadingTextureNode, and if this is the case, returns the object cast into spShadingTextureNode. (Inherited from Object)