class Material
 Material object that keeps material information used while rendering.
  Properties
 | Property | Description | 
|---|
 | BlendMode | Material blend mode specifies which type of blend function to use to blend materials. The blend mode function will be used while blending layers during material casting. | 
 | MaterialEvaluationShader | The material evaluation shader. | 
 | MaterialGUID | The unique id for this node. | 
 | MaterialType | The material type, used to specify which shader should be used to render the material. | 
 | Name | The name of the Material object. (Inherited from Object) | 
 | OpacityChannel | The name of the channel in the material to be used for Opacity or Transparency. This material property is primarily used in the scene exporters to correctly export opacity, and does *not* determine which channel to use for opacity when casting materials. The channel to be used for opacity during casting is controlled by a setting on the MaterialCaster objects. | 
 | OpacityCutoff | The cutoff value for opacity when using mask blend mode. | 
 | OpacityType | The opacity type determines how the opacity channel of this material is interpreted when casting. To make (0.0->1.0) map to (transparent-opaque), use 'Opacity'. To make (0.0->1.0) map to (opaque-transparent), use 'Transparency' | 
 | UseTangentSpaceNormals | The UseTangentSpaceNormals flag. If set, the normal map has tangent space normals. | 
  Methods
 | Method | Description | 
|---|
 | AddMaterialChannel | Add a material channel. | 
 | AddObserver | Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object) | 
 | ChangeTexturePrefixPath | Changes the prefix path (drive, directory) of all matching texture paths in the material, with the new one. This method is useful when external textures are placed in a specific folder, which needs to be moved. | 
 | ConvertHandedness | Converts parameters such as UVTiling and UVOffset in shading networks. | 
 | GetClass | Get the name of the Material class. (Inherited from Object) | 
 | GetMaterialChannelCount | Returns the number of material channels in the material. | 
 | GetMaterialChannelFromIndex | Returns the name of a channel from the index. Note that by adding/removing channels the indices are changed, and this method should only be used for enumeration. | 
 | GetMaterialChannels | Get all unique material channel names in the material. | 
 | GetMaterialChannelsWithTextureInputs | Get all unique material channel names having texture inputs in the material. | 
 | GetShadingNetwork | Get which shading network to use for the material channel. | 
 | HasMaterialChannel | Check if the channel exists within the material. | 
 | IsA | Returns true if Material is a or is a descendant of the class named as the type parameter. (Inherited from Object) | 
 | IsIdenticalTo | Returns true if the material is setup identical to this material. | 
 | IsNull | Returns true if the Material object is invalid. (Inherited from Object) | 
 | IsSameObjectAs | Returns true if the Material object is valid. (Inherited from Object) | 
 | IsTransparent | Returns true if the material *could* be transparent. In other words, returns true IF the BlendMode of the material is not set to opaque, AND there is a non-opaque shading network assigned to the opacity channel. This means materials set to BlendMode::Blend can still return false if they have an opacity channel set that is either empty, or constant and set to an opaque value. This can be used to split transparent and opaque materials before processing, or find materials marked as BlendMode::Blend that don't have to be. | 
 | LoadShadingNetworkFromXML | Save shading network to XML. | 
 | NonNull | Returns true if the Material object is valid. (Inherited from Object) | 
 | PrintInfo | Prints the content/info of the Material object to the log. (Inherited from Object) | 
 | RemoveMaterialChannel | Remove a material channel. | 
 | RemoveObserver | Removes a previously added observer object. (Inherited from Object) | 
 | SaveShadingNetworkToXML | Save shading network to XML. | 
 | SetOpacityFromDiffuseAlpha | Maps the alpha component of the diffuse channel to all the RGBA components in the opacity channel (by using a swizzle node). | 
 | SetShadingNetwork | Set which shading network to use for the material channel. | 
  Static methods
 | Method | Description | 
|---|
 | IsClassA | Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object) | 
 | SafeCast | SafeCast makes sure the input object is of a class that can be cast into spMaterial, and if this is the case, returns the object cast into spMaterial. (Inherited from Object) | 
  Properties details
  BlendMode
 Material blend mode specifies which type of blend function to use to blend materials. The blend mode function will be used while blending layers during material casting.
   Syntax
  SetBlendMode parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EMaterialBlendMode | value |  |  | The blend mode function used while blending layers during material casting. | 
  GetBlendMode return value
 Type: EMaterialBlendMode
 Default: Standard
 | Key | Value | Comment | 
|---|
 | Opaque | 0 | Treat the material as fully opaque. Any opacity channel will be ignored. | 
 | Mask | 1 | Use the opacity channel as a mask. Opacity values equal or greater than the opacity cutoff will yield opaque pixels, and opacity values less than the opacity cutoff will yield fully transparent pixels. | 
 | Blend | 2 | Opacity values will be used to perform an alpha blend, final_color = (source_color * alpha) + (destination_color * (1 - alpha)). | 
  Syntax
  SetBlendMode parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EMaterialBlendMode | value |  |  | The blend mode function used while blending layers during material casting. | 
  GetBlendMode return value
 Type: EMaterialBlendMode
 Default: Standard
 | Key | Value | Comment | 
|---|
 | Opaque | 0 | Treat the material as fully opaque. Any opacity channel will be ignored. | 
 | Mask | 1 | Use the opacity channel as a mask. Opacity values equal or greater than the opacity cutoff will yield opaque pixels, and opacity values less than the opacity cutoff will yield fully transparent pixels. | 
 | Blend | 2 | Opacity values will be used to perform an alpha blend, final_color = (source_color * alpha) + (destination_color * (1 - alpha)). | 
  Syntax
  SetBlendMode parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | EMaterialBlendMode |  |  | The blend mode function used while blending layers during material casting. | 
  GetBlendMode return value
 Type: EMaterialBlendMode
 Default: Standard
 | Key | Value | Comment | 
|---|
 | EMaterialBlendMode_Opaque | 0 | Treat the material as fully opaque. Any opacity channel will be ignored. | 
 | EMaterialBlendMode_Mask | 1 | Use the opacity channel as a mask. Opacity values equal or greater than the opacity cutoff will yield opaque pixels, and opacity values less than the opacity cutoff will yield fully transparent pixels. | 
 | EMaterialBlendMode_Blend | 2 | Opacity values will be used to perform an alpha blend, final_color = (source_color * alpha) + (destination_color * (1 - alpha)). | 
   MaterialEvaluationShader
 The material evaluation shader.
   MaterialGUID
 The unique id for this node.
   Syntax
  SetMaterialGUID parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | value |  |  | The node id of type string. | 
  GetMaterialGUID return value
 Type: spString
  Syntax
  SetMaterialGUID parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | value |  |  | The node id of type string. | 
  GetMaterialGUID return value
 Type: string
  Syntax
  SetMaterialGUID parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | str |  |  | The node id of type string. | 
  GetMaterialGUID return value
 Type: str
   MaterialType
 The material type, used to specify which shader should be used to render the material.
   Syntax
  SetMaterialType parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EMaterialType | value |  |  | The material type. One of the following: Standard -> Use the standard shader. Flipbook -> Use the flipbook shader. BillboardCloud -> Use the billboard cloud shader. | 
  GetMaterialType return value
 Type: EMaterialType
 Default: Standard
 | Key | Value | Comment | 
|---|
 | Standard | 0 | Use the standard shader. | 
 | Flipbook | 1 | Use the flipbook shader. | 
 | BillboardCloud | 2 | Use the billboard cloud shader. | 
  Syntax
  SetMaterialType parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EMaterialType | value |  |  | The material type. One of the following: Standard -> Use the standard shader. Flipbook -> Use the flipbook shader. BillboardCloud -> Use the billboard cloud shader. | 
  GetMaterialType return value
 Type: EMaterialType
 Default: Standard
 | Key | Value | Comment | 
|---|
 | Standard | 0 | Use the standard shader. | 
 | Flipbook | 1 | Use the flipbook shader. | 
 | BillboardCloud | 2 | Use the billboard cloud shader. | 
  Syntax
  SetMaterialType parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | EMaterialType |  |  | The material type. One of the following: Standard -> Use the standard shader. Flipbook -> Use the flipbook shader. BillboardCloud -> Use the billboard cloud shader. | 
  GetMaterialType return value
 Type: EMaterialType
 Default: Standard
 | Key | Value | Comment | 
|---|
 | EMaterialType_Standard | 0 | Use the standard shader. | 
 | EMaterialType_Flipbook | 1 | Use the flipbook shader. | 
 | EMaterialType_BillboardCloud | 2 | Use the billboard cloud shader. | 
   Name
 The name of the Material object. (Inherited from Object)
   Syntax
  SetName parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | name |  |  | New name of the object. | 
  GetName return value
 Type: spString
  Syntax
  SetName parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | name |  |  | New name of the object. | 
  GetName return value
 Type: string
  Syntax
  SetName parameters
 | Name | Type | Min | Max | Description | 
|---|
 | name | str |  |  | New name of the object. | 
  GetName return value
 Type: str
   OpacityChannel
 The name of the channel in the material to be used for Opacity or Transparency. This material property is primarily used in the scene exporters to correctly export opacity, and does *not* determine which channel to use for opacity when casting materials. The channel to be used for opacity during casting is controlled by a setting on the MaterialCaster objects.
   Syntax
  SetOpacityChannel parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | value |  |  | The desired material channel. | 
  GetOpacityChannel return value
 Type: spString
 Default: Opacity
  Syntax
  SetOpacityChannel parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | value |  |  | The desired material channel. | 
  GetOpacityChannel return value
 Type: string
 Default: Opacity
  Syntax
  SetOpacityChannel parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | str |  |  | The desired material channel. | 
  GetOpacityChannel return value
 Type: str
 Default: Opacity
   OpacityCutoff
 The cutoff value for opacity when using mask blend mode.
   Syntax
  SetOpacityCutoff parameters
 | Type | Name | Min | Max | Description | 
|---|
 | real | value |  |  | The opacity cutoff value. | 
  GetOpacityCutoff return value
 Type: real
  Syntax
  SetOpacityCutoff parameters
 | Type | Name | Min | Max | Description | 
|---|
 | float | value |  |  | The opacity cutoff value. | 
  GetOpacityCutoff return value
 Type: float
  Syntax
  SetOpacityCutoff parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | float |  |  | The opacity cutoff value. | 
  GetOpacityCutoff return value
 Type: float
   OpacityType
 The opacity type determines how the opacity channel of this material is interpreted when casting. To make (0.0->1.0) map to (transparent-opaque), use 'Opacity'. To make (0.0->1.0) map to (opaque-transparent), use 'Transparency'
   Syntax
  SetOpacityType parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EOpacityType | value |  |  | The new opacity type. | 
  GetOpacityType return value
 Type: EOpacityType
 Default: Opacity
 | Key | Value | Comment | 
|---|
 | Opacity | 0 | The level of transparency is defined from 0.0->1.0, where 0.0 is fully transparent and 1.0 is fully opaque. | 
 | Transparency | 1 | The level of transparency is defined from 1.0->0.0, where 1.0 is fully transparent and 0.0 is fully opaque. | 
  Syntax
  SetOpacityType parameters
 | Type | Name | Min | Max | Description | 
|---|
 | EOpacityType | value |  |  | The new opacity type. | 
  GetOpacityType return value
 Type: EOpacityType
 Default: Opacity
 | Key | Value | Comment | 
|---|
 | Opacity | 0 | The level of transparency is defined from 0.0->1.0, where 0.0 is fully transparent and 1.0 is fully opaque. | 
 | Transparency | 1 | The level of transparency is defined from 1.0->0.0, where 1.0 is fully transparent and 0.0 is fully opaque. | 
  Syntax
  SetOpacityType parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | EOpacityType |  |  | The new opacity type. | 
  GetOpacityType return value
 Type: EOpacityType
 Default: Opacity
 | Key | Value | Comment | 
|---|
 | EOpacityType_Opacity | 0 | The level of transparency is defined from 0.0->1.0, where 0.0 is fully transparent and 1.0 is fully opaque. | 
 | EOpacityType_Transparency | 1 | The level of transparency is defined from 1.0->0.0, where 1.0 is fully transparent and 0.0 is fully opaque. | 
   UseTangentSpaceNormals
 The UseTangentSpaceNormals flag. If set, the normal map has tangent space normals.
   Syntax
  SetUseTangentSpaceNormals parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The desired flag value. | 
  GetUseTangentSpaceNormals return value
 Type: bool
  Syntax
  SetUseTangentSpaceNormals parameters
 | Type | Name | Min | Max | Description | 
|---|
 | bool | value |  |  | The desired flag value. | 
  GetUseTangentSpaceNormals return value
 Type: bool
  Syntax
  SetUseTangentSpaceNormals parameters
 | Name | Type | Min | Max | Description | 
|---|
 | value | bool |  |  | The desired flag value. | 
  GetUseTangentSpaceNormals return value
 Type: bool
   Methods details
  AddMaterialChannel
 Add a material channel.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | channelName |  |  | The name of the material channel. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | channelName |  |  | The name of the material channel. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channelName | str |  |  | The name of the material channel. | 
   AddObserver
 Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Observer | observer |  |  | Observer is the object that will receive events. | 
  Return value
 Type: rid
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Observer | observer |  |  | Observer is the object that will receive events. | 
  Return value
 Type: int
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | observer | Observer |  |  | Observer is the object that will receive events. | 
  Return value
 Type: int
   ChangeTexturePrefixPath
 Changes the prefix path (drive, directory) of all matching texture paths in the material, with the new one. This method is useful when external textures are placed in a specific folder, which needs to be moved.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | currentPathPrefix |  |  | The current prefix path, either relative or absolute. | 
 | const char * | newPathPrefix |  |  | The new prefix path. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | currentPathPrefix |  |  | The current prefix path, either relative or absolute. | 
 | string | newPathPrefix |  |  | The new prefix path. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | currentPathPrefix | str |  |  | The current prefix path, either relative or absolute. | 
 | newPathPrefix | str |  |  | The new prefix path. | 
   ConvertHandedness
 Converts parameters such as UVTiling and UVOffset in shading networks.
   Syntax
  Parameters
 ConvertHandedness takes no parameters.
  Syntax
  Parameters
 ConvertHandedness takes no parameters.
  Syntax
  Parameters
 ConvertHandedness takes no parameters.
   GetClass
 Get the name of the Material class. (Inherited from Object)
   Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: spString
  Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: string
  Syntax
  Parameters
 GetClass takes no parameters.
  Return value
 Type: str
   GetMaterialChannelCount
 Returns the number of material channels in the material.
   Syntax
  Parameters
 GetMaterialChannelCount takes no parameters.
  Return value
 Type: unsigned int
  Syntax
  Parameters
 GetMaterialChannelCount takes no parameters.
  Return value
 Type: uint
  Syntax
  Parameters
 GetMaterialChannelCount takes no parameters.
  Return value
 Type: int
   GetMaterialChannelFromIndex
 Returns the name of a channel from the index. Note that by adding/removing channels the indices are changed, and this method should only be used for enumeration.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | index |  |  | The index to the channel to be fetched. | 
  Return value
 Type: spString
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | index |  |  | The index to the channel to be fetched. | 
  Return value
 Type: string
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | index | int |  |  | The index to the channel to be fetched. | 
  Return value
 Type: str
   GetMaterialChannels
 Get all unique material channel names in the material.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | StringArray | channels |  |  | The array receiving unique channel names. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | StringArray | channels |  |  | The array receiving unique channel names. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channels | StringArray |  |  | The array receiving unique channel names. | 
   GetMaterialChannelsWithTextureInputs
 Get all unique material channel names having texture inputs in the material.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | StringArray | channels |  |  | The array receiving unique channel names. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | StringArray | channels |  |  | The array receiving unique channel names. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channels | StringArray |  |  | The array receiving unique channel names. | 
   GetShadingNetwork
 Get which shading network to use for the material channel.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | channelName |  |  | The name of the channel. | 
  Return value
 Type: ShadingNode
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | channelName |  |  | The name of the channel. | 
  Return value
 Type: ShadingNode
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channelName | str |  |  | The name of the channel. | 
  Return value
 Type: ShadingNode
   HasMaterialChannel
 Check if the channel exists within the material.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | channelName |  |  | The name of the material channel. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | channelName |  |  | The name of the material channel. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channelName | str |  |  | The name of the material channel. | 
  Return value
 Type: bool
   IsA
 Returns true if Material is a or is a descendant of the class named as the type parameter. (Inherited from Object)
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | type |  |  | Name of the class to check if Material is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | type |  |  | Name of the class to check if Material is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | type | str |  |  | Name of the class to check if Material is, or is a descendant of. | 
  Return value
 Type: bool
   IsIdenticalTo
 Returns true if the material is setup identical to this material.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Material | mat |  |  | The material to compare to. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Material | mat |  |  | The material to compare to. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | mat | Material |  |  | The material to compare to. | 
  Return value
 Type: bool
   IsNull
 Returns true if the Material object is invalid. (Inherited from Object)
   Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsNull takes no parameters.
  Return value
 Type: bool
   IsSameObjectAs
 Returns true if the Material object is valid. (Inherited from Object)
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to compare with. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to compare with. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | object | Object |  |  | Object to compare with. | 
  Return value
 Type: bool
   IsTransparent
 Returns true if the material *could* be transparent. In other words, returns true IF the BlendMode of the material is not set to opaque, AND there is a non-opaque shading network assigned to the opacity channel. This means materials set to BlendMode::Blend can still return false if they have an opacity channel set that is either empty, or constant and set to an opaque value. This can be used to split transparent and opaque materials before processing, or find materials marked as BlendMode::Blend that don't have to be.
   Syntax
  Parameters
 IsTransparent takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsTransparent takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 IsTransparent takes no parameters.
  Return value
 Type: bool
   LoadShadingNetworkFromXML
 Save shading network to XML.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | channelName |  |  | The name of the channel. | 
 | const char * | inXml |  |  | The xml descriping the shading node graph. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | channelName |  |  | The name of the channel. | 
 | string | inXml |  |  | The xml descriping the shading node graph. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channelName | str |  |  | The name of the channel. | 
 | inXml | str |  |  | The xml descriping the shading node graph. | 
   NonNull
 Returns true if the Material object is valid. (Inherited from Object)
   Syntax
  Parameters
 NonNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 NonNull takes no parameters.
  Return value
 Type: bool
  Syntax
  Parameters
 NonNull takes no parameters.
  Return value
 Type: bool
   PrintInfo
 Prints the content/info of the Material object to the log. (Inherited from Object)
   Syntax
  Parameters
 PrintInfo takes no parameters.
  Syntax
  Parameters
 PrintInfo takes no parameters.
  Syntax
  Parameters
 PrintInfo takes no parameters.
   RemoveMaterialChannel
 Remove a material channel.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | channelName |  |  | The name of the material channel. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | channelName |  |  | The name of the material channel. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channelName | str |  |  | The name of the material channel. | 
   RemoveObserver
 Removes a previously added observer object. (Inherited from Object)
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | rid | observerId |  |  | ObserverId is the id returned by AddObserver when the observer was added. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | int | observerId |  |  | ObserverId is the id returned by AddObserver when the observer was added. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | observerId | int |  |  | ObserverId is the id returned by AddObserver when the observer was added. | 
   SaveShadingNetworkToXML
 Save shading network to XML.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | channelName |  |  | The name of the channel. | 
  Return value
 Type: spString
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | channelName |  |  | The name of the channel. | 
  Return value
 Type: string
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channelName | str |  |  | The name of the channel. | 
  Return value
 Type: str
   SetOpacityFromDiffuseAlpha
 Maps the alpha component of the diffuse channel to all the RGBA components in the opacity channel (by using a swizzle node).
   Syntax
  Parameters
 SetOpacityFromDiffuseAlpha takes no parameters.
  Syntax
  Parameters
 SetOpacityFromDiffuseAlpha takes no parameters.
  Syntax
  Parameters
 SetOpacityFromDiffuseAlpha takes no parameters.
   SetShadingNetwork
 Set which shading network to use for the material channel.
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | channelName |  |  | The name of the new channel. | 
 | ShadingNode | node |  |  | The shading network exit node. | 
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | channelName |  |  | The name of the new channel. | 
 | ShadingNode | node |  |  | The shading network exit node. | 
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | channelName | str |  |  | The name of the new channel. | 
 | node | ShadingNode |  |  | The shading network exit node. | 
   Static methods details
  IsClassA
 Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | const char * | type |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | string | type |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | type | str |  |  | Name of the class to check if the class is, or is a descendant of. | 
  Return value
 Type: bool
   SafeCast
 SafeCast makes sure the input object is of a class that can be cast into spMaterial, and if this is the case, returns the object cast into spMaterial. (Inherited from Object)
   Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to cast. | 
  Return value
 Type: Material
  Syntax
  Parameters
 | Type | Name | Min | Max | Description | 
|---|
 | Object | object |  |  | Object to cast. | 
  Return value
 Type: Material
  Syntax
  Parameters
 | Name | Type | Min | Max | Description | 
|---|
 | object | Object |  |  | Object to cast. | 
  Return value
 Type: Material