# class ShadingCustomNode

CustomNode describes a custom shading node in a shading network. The output is produced based on customizable user specified operations. The custom node has a user specified amount of input parameters. Use SetInputCount() to specify the number of inputs. The user has to assign and implement event handlers (called observers) for the custom node to be able to evaluate to colors. See CustomNodeExample and API documentation for further explanations and code samples.

# Properties

Property Description
InputCount The number of inputs for this custom node.
Name The name of the ShadingCustomNode object. (Inherited from Object)

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the ShadingCustomNode class. (Inherited from Object)
GetDefaultParameterAlpha The default parameter values. (Inherited from ShadingNode)
GetDefaultParameterBlue The default parameter values. (Inherited from ShadingNode)
GetDefaultParameterGreen The default parameter values. (Inherited from ShadingNode)
GetDefaultParameterRed The default parameter values. (Inherited from ShadingNode)
GetInput The default node inputs. (Inherited from ShadingFilterNode)
GetInputValue Get color value from node input index.
GetParameterCount The input count. (Inherited from ShadingNode)
GetParameterIsInputable Get if the parameter is inputable. If true, a different node can be set as this parameters value. If false, the parameter can only be set manually and not through a node input. (Inherited from ShadingFilterNode)
GetParameterName The name of a parameter. (Inherited from ShadingNode)
IsA Returns true if ShadingCustomNode is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShadingCustomNode object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShadingCustomNode object is valid. (Inherited from Object)
NonNull Returns true if the ShadingCustomNode object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShadingCustomNode object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
SetCustomShaderCode Set custom shader code from OnShadingCustomNodeGenerateShaderCode observer method.
SetDefaultParameter The default parameter values. (Inherited from ShadingNode)
SetInput The default node inputs. (Inherited from ShadingFilterNode)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShadingCustomNode, and if this is the case, returns the object cast into spShadingCustomNode. (Inherited from Object)

# Properties details

# InputCount

The number of inputs for this custom node.

    # Name

    The name of the ShadingCustomNode object. (Inherited from Object)

      # Methods details

      # AddObserver

      Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

        # GetClass

        Get the name of the ShadingCustomNode class. (Inherited from Object)

          # GetDefaultParameterAlpha

          The default parameter values.

            # GetDefaultParameterBlue

            The default parameter values.

              # GetDefaultParameterGreen

              The default parameter values.

                # GetDefaultParameterRed

                The default parameter values.

                  # GetInput

                  The default node inputs.

                    # GetInputValue

                    Get color value from node input index.

                      # GetParameterCount

                      The input count.

                        # GetParameterIsInputable

                        Get if the parameter is inputable. If true, a different node can be set as this parameters value. If false, the parameter can only be set manually and not through a node input.

                          # GetParameterName

                          The name of a parameter.

                            # IsA

                            Returns true if ShadingCustomNode is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                              # IsNull

                              Returns true if the ShadingCustomNode object is invalid. (Inherited from Object)

                                # IsSameObjectAs

                                Returns true if the ShadingCustomNode object is valid. (Inherited from Object)

                                  # NonNull

                                  Returns true if the ShadingCustomNode object is valid. (Inherited from Object)

                                    # PrintInfo

                                    Prints the content/info of the ShadingCustomNode object to the log. (Inherited from Object)

                                      # RemoveObserver

                                      Removes a previously added observer object. (Inherited from Object)

                                        # SetCustomShaderCode

                                        Set custom shader code from OnShadingCustomNodeGenerateShaderCode observer method.

                                          # SetDefaultParameter

                                          The default parameter values.

                                            # SetInput

                                            The default node inputs.

                                              # Static methods details

                                              # IsClassA

                                              Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                # SafeCast

                                                SafeCast makes sure the input object is of a class that can be cast into spShadingCustomNode, and if this is the case, returns the object cast into spShadingCustomNode. (Inherited from Object)