# class ShadingLayeredBlendNode

LayeredBlendNode is a node with an arbitrary number of inputs that can be blended differently.

# Properties

Property Description
InputCount The number of inputs for this node.
Name The name of the ShadingLayeredBlendNode object. (Inherited from Object)

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the ShadingLayeredBlendNode class. (Inherited from Object)
GetDefaultParameterAlpha The default parameter values. (Inherited from ShadingNode)
GetDefaultParameterBlue The default parameter values. (Inherited from ShadingNode)
GetDefaultParameterGreen The default parameter values. (Inherited from ShadingNode)
GetDefaultParameterRed The default parameter values. (Inherited from ShadingNode)
GetInput The default node inputs. (Inherited from ShadingFilterNode)
GetParameterCount The input count. (Inherited from ShadingNode)
GetParameterIsInputable Get if the parameter is inputable. If true, a different node can be set as this parameters value. If false, the parameter can only be set manually and not through a node input. (Inherited from ShadingFilterNode)
GetParameterName The name of a parameter. (Inherited from ShadingNode)
GetPerInputBlendType The blend type per input connection.
IsA Returns true if ShadingLayeredBlendNode is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShadingLayeredBlendNode object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShadingLayeredBlendNode object is valid. (Inherited from Object)
NonNull Returns true if the ShadingLayeredBlendNode object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShadingLayeredBlendNode object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
SetDefaultParameter The default parameter values. (Inherited from ShadingNode)
SetInput The default node inputs. (Inherited from ShadingFilterNode)
SetPerInputBlendType The blend type per input connection.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShadingLayeredBlendNode, and if this is the case, returns the object cast into spShadingLayeredBlendNode. (Inherited from Object)

# Properties details

# InputCount

The number of inputs for this node.

# Syntax

// Setter
void SetInputCount( unsigned int value ) const;

// Getter
unsigned int GetInputCount() const;

# SetInputCount parameters

Type Name Min Max Description
unsigned int value 0 SG_NUM_SUPPORTED_CUSTOM_NODE_INPUTS The number of inputs for this node.

# GetInputCount return value

Type: unsigned int

# Name

The name of the ShadingLayeredBlendNode object. (Inherited from Object)

# Syntax

// Setter
void SetName( const char * name ) const;

// Getter
spString GetName() const;

# SetName parameters

Type Name Min Max Description
const char * name New name of the object.

# GetName return value

Type: spString

# Methods details

# AddObserver

Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

# Syntax

rid AddObserver( const spObserver & observer ) const;

# Parameters

Type Name Min Max Description
Observer observer Observer is the object that will receive events.

# Return value

Type: rid

# GetClass

Get the name of the ShadingLayeredBlendNode class. (Inherited from Object)

# Syntax

spString GetClass() const;

# Parameters

GetClass takes no parameters.

# Return value

Type: spString

# GetDefaultParameterAlpha

The default parameter values.

# Syntax

real GetDefaultParameterAlpha( rid parameterId ) const;

# Parameters

Type Name Min Max Description
rid parameterId The id of the input to be fetched.

# Return value

Type: real

# GetDefaultParameterBlue

The default parameter values.

# Syntax

real GetDefaultParameterBlue( rid parameterId ) const;

# Parameters

Type Name Min Max Description
rid parameterId The id of the input to be fetched.

# Return value

Type: real

# GetDefaultParameterGreen

The default parameter values.

# Syntax

real GetDefaultParameterGreen( rid parameterId ) const;

# Parameters

Type Name Min Max Description
rid parameterId The id of the input to be fetched.

# Return value

Type: real

# GetDefaultParameterRed

The default parameter values.

# Syntax

real GetDefaultParameterRed( rid parameterId ) const;

# Parameters

Type Name Min Max Description
rid parameterId The id of the input to be fetched.

# Return value

Type: real

# GetInput

The default node inputs.

# Syntax

spShadingNode GetInput( rid inputId ) const;

# Parameters

Type Name Min Max Description
rid inputId The id of the input to be fetched.

# Return value

Type: ShadingNode

# GetParameterCount

The input count.

# Syntax

unsigned int GetParameterCount() const;

# Parameters

GetParameterCount takes no parameters.

# Return value

Type: unsigned int

# GetParameterIsInputable

Get if the parameter is inputable. If true, a different node can be set as this parameters value. If false, the parameter can only be set manually and not through a node input.

# Syntax

bool GetParameterIsInputable( rid paramId ) const;

# Parameters

Type Name Min Max Description
rid paramId The id of the parameter to be checked.

# Return value

Type: bool

# GetParameterName

The name of a parameter.

# Syntax

spString GetParameterName( rid parameterId ) const;

# Parameters

Type Name Min Max Description
rid parameterId The id of the input to fetch the name of.

# Return value

Type: spString

# GetPerInputBlendType

The blend type per input connection.

# Syntax

Simplygon::ETextureBlendType GetPerInputBlendType( int input ) const;

# Parameters

Type Name Min Max Description
int input The input index.

# Return value

Type: ETextureBlendType

Key Value Comment
Replace 0
Add 1
Subtract 2
Multiply 3
Alpha 4
PreMultipliedAlpha 5
Over 6
In 7
Out 8
AddWAlpha 9
SubtractWAlpha 10
MultiplyWAlpha 11

# IsA

Returns true if ShadingLayeredBlendNode is a or is a descendant of the class named as the type parameter. (Inherited from Object)

# Syntax

bool IsA( const char * type ) const;

# Parameters

Type Name Min Max Description
const char * type Name of the class to check if ShadingLayeredBlendNode is, or is a descendant of.

# Return value

Type: bool

# IsNull

Returns true if the ShadingLayeredBlendNode object is invalid. (Inherited from Object)

# Syntax

bool IsNull() const;

# Parameters

IsNull takes no parameters.

# Return value

Type: bool

# IsSameObjectAs

Returns true if the ShadingLayeredBlendNode object is valid. (Inherited from Object)

# Syntax

bool IsSameObjectAs( const spObject & object ) const;

# Parameters

Type Name Min Max Description
Object object Object to compare with.

# Return value

Type: bool

# NonNull

Returns true if the ShadingLayeredBlendNode object is valid. (Inherited from Object)

# Syntax

bool NonNull() const;

# Parameters

NonNull takes no parameters.

# Return value

Type: bool

# PrintInfo

Prints the content/info of the ShadingLayeredBlendNode object to the log. (Inherited from Object)

# Syntax

void PrintInfo() const;

# Parameters

PrintInfo takes no parameters.

# RemoveObserver

Removes a previously added observer object. (Inherited from Object)

# Syntax

void RemoveObserver( rid observerId ) const;

# Parameters

Type Name Min Max Description
rid observerId ObserverId is the id returned by AddObserver when the observer was added.

# SetDefaultParameter

The default parameter values.

# Syntax

void SetDefaultParameter( rid parameterId , real r , real g , real b , real a ) const;

# Parameters

Type Name Min Max Description
rid parameterId The id of the input to be set.
real r The value of red to which the default input will be set.
real g The value of green to which the default input will be set.
real b The value of blue to which the default input will be set.
real a The value of alpha to which the default input will be set.

# SetInput

The default node inputs.

# Syntax

bool SetInput( rid inputId , const spShadingNode & inputNode ) const;

# Parameters

Type Name Min Max Description
rid inputId The id of the input to be set.
ShadingNode inputNode The node to be set as input.

# Return value

Type: bool

# SetPerInputBlendType

The blend type per input connection.

# Syntax

void SetPerInputBlendType( int input , Simplygon::ETextureBlendType blendType ) const;

# Parameters

Type Name Min Max Description
int input The input index.
ETextureBlendType blendType The blend type to use.

# Static methods details

# IsClassA

Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

# Syntax

static bool IsClassA( const char * type ) const;

# Parameters

Type Name Min Max Description
const char * type Name of the class to check if the class is, or is a descendant of.

# Return value

Type: bool

# SafeCast

SafeCast makes sure the input object is of a class that can be cast into spShadingLayeredBlendNode, and if this is the case, returns the object cast into spShadingLayeredBlendNode. (Inherited from Object)

# Syntax

static spShadingLayeredBlendNode SafeCast( const spObject & object ) const;

# Parameters

Type Name Min Max Description
Object object Object to cast.

# Return value

Type: ShadingLayeredBlendNode