# class ShaderParameterTextureArray

ShaderParameterTextureArray defines a texture array, which is used by the evaluation shader to fetch data from a bound textures.

# Properties

Property Description
Name The name of the ShaderParameterTextureArray object. (Inherited from Object)
TextureNamesArray The string array which contains the bound array of textures. The size of the texture names array equals the size of the string array.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the ShaderParameterTextureArray class. (Inherited from Object)
IsA Returns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
NonNull Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object)

# Properties details

# Name

The name of the ShaderParameterTextureArray object. (Inherited from Object)

    # TextureNamesArray

    The string array which contains the bound array of textures. The size of the texture names array equals the size of the string array.

      # Methods details

      # AddObserver

      Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

        # GetClass

        Get the name of the ShaderParameterTextureArray class. (Inherited from Object)

          # IsA

          Returns true if ShaderParameterTextureArray is a or is a descendant of the class named as the type parameter. (Inherited from Object)

            # IsNull

            Returns true if the ShaderParameterTextureArray object is invalid. (Inherited from Object)

              # IsSameObjectAs

              Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)

                # NonNull

                Returns true if the ShaderParameterTextureArray object is valid. (Inherited from Object)

                  # PrintInfo

                  Prints the content/info of the ShaderParameterTextureArray object to the log. (Inherited from Object)

                    # RemoveObserver

                    Removes a previously added observer object. (Inherited from Object)

                      # Static methods details

                      # IsClassA

                      Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                        # SafeCast

                        SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTextureArray, and if this is the case, returns the object cast into spShaderParameterTextureArray. (Inherited from Object)