# class ShaderParameterBuffer

ShaderParameterBuffer defines a custom buffer which is used by the evaluation shader. The buffer data is served to the shader as is, and is not interpolated.

# Properties

Property Description
FieldName The name of the custom field in the scene or caster source object which is mapped to the shader.
Name The name of the ShaderParameterBuffer object. (Inherited from Object)
Type The user-specified type which is used to map the buffer. The type is shader language-specific and must have been declared in the ShaderHeader of the shader object, or be one of the build in types of the shader language.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the ShaderParameterBuffer class. (Inherited from Object)
IsA Returns true if ShaderParameterBuffer is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShaderParameterBuffer object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object)
NonNull Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShaderParameterBuffer object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShaderParameterBuffer, and if this is the case, returns the object cast into spShaderParameterBuffer. (Inherited from Object)

# Properties details

# FieldName

The name of the custom field in the scene or caster source object which is mapped to the shader.

    # Name

    The name of the ShaderParameterBuffer object. (Inherited from Object)

      # Type

      The user-specified type which is used to map the buffer. The type is shader language-specific and must have been declared in the ShaderHeader of the shader object, or be one of the build in types of the shader language.

        # Methods details

        # AddObserver

        Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

          # GetClass

          Get the name of the ShaderParameterBuffer class. (Inherited from Object)

            # IsA

            Returns true if ShaderParameterBuffer is a or is a descendant of the class named as the type parameter. (Inherited from Object)

              # IsNull

              Returns true if the ShaderParameterBuffer object is invalid. (Inherited from Object)

                # IsSameObjectAs

                Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object)

                  # NonNull

                  Returns true if the ShaderParameterBuffer object is valid. (Inherited from Object)

                    # PrintInfo

                    Prints the content/info of the ShaderParameterBuffer object to the log. (Inherited from Object)

                      # RemoveObserver

                      Removes a previously added observer object. (Inherited from Object)

                        # Static methods details

                        # IsClassA

                        Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                          # SafeCast

                          SafeCast makes sure the input object is of a class that can be cast into spShaderParameterBuffer, and if this is the case, returns the object cast into spShaderParameterBuffer. (Inherited from Object)