# class ShaderParameterTexture

ShaderParameterTexture defines a texture which is used by the evaluation shader to fetch data from a bound texture.

# Properties

Property Description
Name The name of the ShaderParameterTexture object. (Inherited from Object)
TextureName The name of the texture in the texture table which is bound to the texture variable.

# Methods

Method Description
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
GetClass Get the name of the ShaderParameterTexture class. (Inherited from Object)
IsA Returns true if ShaderParameterTexture is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShaderParameterTexture object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShaderParameterTexture object is valid. (Inherited from Object)
NonNull Returns true if the ShaderParameterTexture object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShaderParameterTexture object to the log. (Inherited from Object)
RemoveObserver Removes a previously added observer object. (Inherited from Object)

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTexture, and if this is the case, returns the object cast into spShaderParameterTexture. (Inherited from Object)

# Properties details

# Name

The name of the ShaderParameterTexture object. (Inherited from Object)

    # TextureName

    The name of the texture in the texture table which is bound to the texture variable.

      # Methods details

      # AddObserver

      Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

        # GetClass

        Get the name of the ShaderParameterTexture class. (Inherited from Object)

          # IsA

          Returns true if ShaderParameterTexture is a or is a descendant of the class named as the type parameter. (Inherited from Object)

            # IsNull

            Returns true if the ShaderParameterTexture object is invalid. (Inherited from Object)

              # IsSameObjectAs

              Returns true if the ShaderParameterTexture object is valid. (Inherited from Object)

                # NonNull

                Returns true if the ShaderParameterTexture object is valid. (Inherited from Object)

                  # PrintInfo

                  Prints the content/info of the ShaderParameterTexture object to the log. (Inherited from Object)

                    # RemoveObserver

                    Removes a previously added observer object. (Inherited from Object)

                      # Static methods details

                      # IsClassA

                      Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                        # SafeCast

                        SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTexture, and if this is the case, returns the object cast into spShaderParameterTexture. (Inherited from Object)