# class ShaderParameterTable

ShaderParameterTable keeps information on shader parameter used while setting up compute casting using the material evaluation shader.

# Properties

Property Description
Name The name of the ShaderParameterTable object. (Inherited from Object)

# Methods

Method Description
AddItem Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem(). (Inherited from Table)
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
AddShaderParameter Adds a shader to the table. The returned value is the id of the parameter within the table.
Clear Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0. (Inherited from Table)
Copy Clears the current table and copies the items from a source table. (Inherited from Table)
FindItem Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned. (Inherited from Table)
FindItemId Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1. (Inherited from Table)
FindShaderParameter Finds a parameter in the table, using the parameter name. Note names are unique
FindShaderParameterId Finds the id of a parameter in the table, using the parameter name. Note parameter names are unique.
GetClass Get the name of the ShaderParameterTable class. (Inherited from Object)
GetItem Returns the i:th item, using the id of the item. (Inherited from Table)
GetItemsCount The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table. (Inherited from Table)
GetShaderParameter Returns the i:th parameter, using the id of the parameter.
GetShaderParametersCount Returns the number of parameters in the table.
IsA Returns true if ShaderParameterTable is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShaderParameterTable object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShaderParameterTable object is valid. (Inherited from Object)
NonNull Returns true if the ShaderParameterTable object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShaderParameterTable object to the log. (Inherited from Object)
RemoveItem Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id. (Inherited from Table)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
RemoveShaderParameter Removes a parameter. If GetShaderParameter is called with the parameter id, the value returned will be null.
SetItem Sets an item in the table. The id must exist in the table. (Inherited from Table)
SetShaderParameter Sets a parameter in the table.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTable, and if this is the case, returns the object cast into spShaderParameterTable. (Inherited from Object)

# Properties details

# Name

The name of the ShaderParameterTable object. (Inherited from Object)

    # Methods details

    # AddItem

    Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem().

      # AddObserver

      Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

        # AddShaderParameter

        Adds a shader to the table. The returned value is the id of the parameter within the table.

          # Clear

          Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0.

            # Copy

            Clears the current table and copies the items from a source table.

              # FindItem

              Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned.

                # FindItemId

                Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1.

                  # FindShaderParameter

                  Finds a parameter in the table, using the parameter name. Note names are unique

                    # FindShaderParameterId

                    Finds the id of a parameter in the table, using the parameter name. Note parameter names are unique.

                      # GetClass

                      Get the name of the ShaderParameterTable class. (Inherited from Object)

                        # GetItem

                        Returns the i:th item, using the id of the item.

                          # GetItemsCount

                          The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table.

                            # GetShaderParameter

                            Returns the i:th parameter, using the id of the parameter.

                              # GetShaderParametersCount

                              Returns the number of parameters in the table.

                                # IsA

                                Returns true if ShaderParameterTable is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                  # IsNull

                                  Returns true if the ShaderParameterTable object is invalid. (Inherited from Object)

                                    # IsSameObjectAs

                                    Returns true if the ShaderParameterTable object is valid. (Inherited from Object)

                                      # NonNull

                                      Returns true if the ShaderParameterTable object is valid. (Inherited from Object)

                                        # PrintInfo

                                        Prints the content/info of the ShaderParameterTable object to the log. (Inherited from Object)

                                          # RemoveItem

                                          Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id.

                                            # RemoveObserver

                                            Removes a previously added observer object. (Inherited from Object)

                                              # RemoveShaderParameter

                                              Removes a parameter. If GetShaderParameter is called with the parameter id, the value returned will be null.

                                                # SetItem

                                                Sets an item in the table. The id must exist in the table.

                                                  # SetShaderParameter

                                                  Sets a parameter in the table.

                                                    # Static methods details

                                                    # IsClassA

                                                    Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                      # SafeCast

                                                      SafeCast makes sure the input object is of a class that can be cast into spShaderParameterTable, and if this is the case, returns the object cast into spShaderParameterTable. (Inherited from Object)