# class ShaderEvaluationFunctionTable

ShaderEvaluationFunctionTable keeps information on shader parameter used while setting up compute casting using the material evaluation shader.

# Properties

Property Description
Name The name of the ShaderEvaluationFunctionTable object. (Inherited from Object)

# Methods

Method Description
AddItem Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem(). (Inherited from Table)
AddObserver Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)
AddShaderEvaluationFunction Adds details about the evaluation function to the table. The returned value of the shader evaluation function details
Clear Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0. (Inherited from Table)
Copy Clears the current table and copies the items from a source table. (Inherited from Table)
FindItem Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned. (Inherited from Table)
FindItemId Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1. (Inherited from Table)
FindShaderEvaluationFunction Finds a shader evaluation function in the table, using the shader evaluation function name. Note names are unique
FindShaderEvaluationFunctionId Finds the id of a shader evaluation function in the table, using the shader evaluation function name. Note parameter shader evaluation function are unique.
GetClass Get the name of the ShaderEvaluationFunctionTable class. (Inherited from Object)
GetItem Returns the i:th item, using the id of the item. (Inherited from Table)
GetItemsCount The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table. (Inherited from Table)
GetShaderEvaluationFunction Returns the i:th shader evaluation function, using the id of the shader evaluation function .
GetShaderEvaluationFunctionsCount Returns the number of shader evaluation function in the table.
IsA Returns true if ShaderEvaluationFunctionTable is a or is a descendant of the class named as the type parameter. (Inherited from Object)
IsNull Returns true if the ShaderEvaluationFunctionTable object is invalid. (Inherited from Object)
IsSameObjectAs Returns true if the ShaderEvaluationFunctionTable object is valid. (Inherited from Object)
NonNull Returns true if the ShaderEvaluationFunctionTable object is valid. (Inherited from Object)
PrintInfo Prints the content/info of the ShaderEvaluationFunctionTable object to the log. (Inherited from Object)
RemoveItem Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id. (Inherited from Table)
RemoveObserver Removes a previously added observer object. (Inherited from Object)
RemoveShaderEvaluationFunction Removes a shader evaluation function. If GetShaderEvaluationFunction is called with the shader evaluation function id, the value returned will be null.
SetItem Sets an item in the table. The id must exist in the table. (Inherited from Table)
SetShaderEvaluationFunction Sets a shader evaluation function in the table.

# Static methods

Method Description
IsClassA Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)
SafeCast SafeCast makes sure the input object is of a class that can be cast into spShaderEvaluationFunctionTable, and if this is the case, returns the object cast into spShaderEvaluationFunctionTable. (Inherited from Object)

# Properties details

# Name

The name of the ShaderEvaluationFunctionTable object. (Inherited from Object)

    # Methods details

    # AddItem

    Adds an item to the table. The returned value is the id of the item within the table, which can be used to retrieve the item using GetItem().

      # AddObserver

      Adds a user-defined observer object to the interface, that will receive events from the interface. (Inherited from Object)

        # AddShaderEvaluationFunction

        Adds details about the evaluation function to the table. The returned value of the shader evaluation function details

          # Clear

          Clears the table, and removes all items. If AddItem is called after Clear, the item ids will start over from 0.

            # Copy

            Clears the current table and copies the items from a source table.

              # FindItem

              Finds a named item in the table. If multiple items have the same name, the first will be returned. If no item was found, null will be returned.

                # FindItemId

                Finds the id of an item in the table, using the name. If multiple items have the same name, the first will be returned. If no item was found, the return will be -1.

                  # FindShaderEvaluationFunction

                  Finds a shader evaluation function in the table, using the shader evaluation function name. Note names are unique

                    # FindShaderEvaluationFunctionId

                    Finds the id of a shader evaluation function in the table, using the shader evaluation function name. Note parameter shader evaluation function are unique.

                      # GetClass

                      Get the name of the ShaderEvaluationFunctionTable class. (Inherited from Object)

                        # GetItem

                        Returns the i:th item, using the id of the item.

                          # GetItemsCount

                          The number of item id:s in the table. If an item has been removed, using RemoveItem, the id is still counted in this method. GetIdsCount also equals the id that will be applied to the next item added to the table.

                            # GetShaderEvaluationFunction

                            Returns the i:th shader evaluation function, using the id of the shader evaluation function .

                              # GetShaderEvaluationFunctionsCount

                              Returns the number of shader evaluation function in the table.

                                # IsA

                                Returns true if ShaderEvaluationFunctionTable is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                  # IsNull

                                  Returns true if the ShaderEvaluationFunctionTable object is invalid. (Inherited from Object)

                                    # IsSameObjectAs

                                    Returns true if the ShaderEvaluationFunctionTable object is valid. (Inherited from Object)

                                      # NonNull

                                      Returns true if the ShaderEvaluationFunctionTable object is valid. (Inherited from Object)

                                        # PrintInfo

                                        Prints the content/info of the ShaderEvaluationFunctionTable object to the log. (Inherited from Object)

                                          # RemoveItem

                                          Removes an item, and invalidates the id. The id will not point at a valid item, until Clear is called and new items are added up until the id.

                                            # RemoveObserver

                                            Removes a previously added observer object. (Inherited from Object)

                                              # RemoveShaderEvaluationFunction

                                              Removes a shader evaluation function. If GetShaderEvaluationFunction is called with the shader evaluation function id, the value returned will be null.

                                                # SetItem

                                                Sets an item in the table. The id must exist in the table.

                                                  # SetShaderEvaluationFunction

                                                  Sets a shader evaluation function in the table.

                                                    # Static methods details

                                                    # IsClassA

                                                    Returns true if the class is a or is a descendant of the class named as the type parameter. (Inherited from Object)

                                                      # SafeCast

                                                      SafeCast makes sure the input object is of a class that can be cast into spShaderEvaluationFunctionTable, and if this is the case, returns the object cast into spShaderEvaluationFunctionTable. (Inherited from Object)