# class ULODRecipeCommandlet
 The following commandlet use the asset registry to look for LOD recipes and build them.
Example: UE4Editor-Cmd.exe <ProjectName> -run=LODRecipeCommandlet -rebuild -nosourcecontrol
# Methods (public)
| Method | Description | 
|---|---|
| Main | Commandlet entry point overriden from UCommandlet | 
# Main
# Syntax
int32 Main(const FString &);
# Parameters
| Type | Name | Description | 
|---|---|---|
| FString | Params | String containing the arguements for the commandlet. | 
Return Type:
int32
