# struct FOpacityCasterSettings

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# Members

Type Member Description
uint32 Dilation The Dilation value. Where applicable, such as colors and normals, the caster will fill empty pixels surrounding filled pixels with values mixed from the filled ones. This setting sets how many pixels to fill outside the original filled pixels.
EDitherType DitherType The type of dithering to use when creating the output object.
EFillMode FillMode The fill mode determines what to do with the pixels that remain unfilled after both the casting and dilation has been performed. Options are: None = Do not fill remaining pixels Interpolate = linearly interpolate the closest samples NearestNeighbor = use the closest available pixel value without interpolation.
FString MaterialChannel The name of the input material channel to cast. Existing user channels of any arbitrary name in the input materials can be cast.
FString OpacityChannel The name of the input opacity channel to use for combining layers in most casters and casting opacity in the opacitycaster. User channels of any arbitrary name can be used.
EOpacityChannelComponent OpacityChannelComponent The component in the opacity channel to use as opacity value.
EOutputDDSCompressionType OutputDDSCompressionType DDS compression if output format is DDS.
EOutputImageFileFormat OutputImageFileFormat File format for output texture.
EOutputOpacityType OutputOpacityType The opacity type determines how the opacity channel of this material should be saved. To make (0.0->1.0) map to (transparent-opaque), use 'Opacity'. To make (0.0->1.0) map to (opaque-transparent), use 'Transparency'
EOutputPixelFormat OutputPixelFormat The output pixel format
uint8 OutputSRGB If set, output textures are exported in sRGB format. Input texture format is determined by the flag in the corresponding texture node in the material definition.
uint8 UseMultisampling Enable or disable multisampling.